01-03-2012, 10:15 AM | #21 | |
Join Date: Oct 2007
Location: Vermont
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Re: Skill: General Education
Sorry, my memory invented it. I thought there was a talent in Mysteries for Genius Detectives that covers this sort of thing, but I guess I made it up.
Hmmm, a talent for people who are good at remembering information and know a lot about general knowledge...the closest I can find in Power Ups 3 is Trivia Sponge, but this should be bigger than that one. I suggest: Quote:
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My ongoing thread of GURPS versions of DC Comics characters. Last edited by aesir23; 01-03-2012 at 10:19 AM. |
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01-03-2012, 10:31 AM | #22 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Skill: General Education
Someone with less book learning than is normal in his setting sounds like a candidate for someone with lower IQ than Per, no academic talents, and no points or Dabbler in academic skills.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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01-03-2012, 11:08 AM | #23 | |
Join Date: Jun 2006
Location: Spain —Europe
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Re: Skill: General Education
Esotericism or Esoteric Doctrine for things that can't be covered by Theology nor Philosophy. The discussion about this is in the Expert Skill (Pneumatology) and Hidden Lore (Spirits) thread, starting at post #18.
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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01-03-2012, 11:22 AM | #24 | |
Join Date: May 2008
Location: CA
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Re: Skill: General Education
Quote:
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01-03-2012, 11:55 AM | #25 |
Join Date: Oct 2005
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Re: Skill: General Education
I want to thank everyone who has responded. However I think what I said was not exactly what I meant. Let me try again. Defaults are nice but someone from different regions/society classes/wealth classes will default to the same number if their attribute is the same. There should be modifiers to adjust for this. A forester coming into the "big city" should have serious penalties on any skill that would be more specific to the urban enviornment. General education would offset those penalties as opposed to a forester who didn't take the skill. General education would apply to a wide range of skills as opposed to a technique which is skill specific. The skill would be to offset standard or ad hoc penalties applied to a skill based upon the character's background.
Again, thanks to all who replied.
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The World's Tallest Dwarf |
01-03-2012, 12:25 PM | #26 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Skill: General Education
Quote:
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Last edited by Captain Joy; 01-03-2012 at 12:46 PM. Reason: spelling grammar errors |
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01-03-2012, 12:44 PM | #27 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Skill: General Education
Dreding this up from way back in 2005 in Half Point thread:
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01-03-2012, 01:36 PM | #28 |
Join Date: Sep 2004
Location: Yucca Valley, CA
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Re: Skill: General Education
The Genereal Education skill is already in the game, under the name Games (GURPS).
Having read every 3e historical supplement, and having spent time researching campaigns in every genre, often at a deeper level than wikipedia, I find that my game-related emails confuse the heck out of gmail's advertising engine. I can get links to psychics, environmental remediation engineers, and military academies from one short message! How general is that? GEF |
01-03-2012, 06:44 PM | #29 | ||
Join Date: Jun 2006
Location: Spain —Europe
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Re: Skill: General Education
Quote:
Quote:
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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01-03-2012, 07:57 PM | #30 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Skill: General Education
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