01-02-2012, 08:08 PM | #11 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Skill: General Education
Expert Skill (General Education) (IQ/H) wouldn't be unreasonable, as long as it was understood that it only allowed rolls for the sort of non-practical, non-adventuring knowledge you'd pick up in school. For example, you could use it to replace Mathematics to know what a sine wave is, but you couldn't use it to survey land, calculate the height of a building, or as a prerequisite for Engineering.
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01-03-2012, 12:47 AM | #12 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Skill: General Education
GURPS Fantasy provides Expert Skill (Bardic Lore), which is sort of a nonliterate analogue of this: It consists of the body of historical and theoretical knowledge you retain by memorizing didactic verse. Like knowing the begats in the Old Testament, for example, or being able to recite Hesiod's Theogony. It's specifically designed to fit oral as opposed to literate cultures.
Bill Stoddard |
01-03-2012, 01:01 AM | #13 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Skill: General Education
The problem with this approach is that it suggests general education is useless. After all, a kid from the boonies who never went to highschool also has standard defaults.
And we do know that general education does something: In the very least, it teaches you literacy (which is worth, what, three points?). I don't think it's impossible for it to teach you other things.
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01-03-2012, 05:56 AM | #14 | |
Join Date: Aug 2005
Location: Denmark
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Re: Skill: General Education
Quote:
So someone without a high-school probably doesn't have a default in Physics and maybe not even in most History skills and so on. Likely though, they would have other defaults, but spending most time on general education would get you more defaults in more skills. |
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01-03-2012, 06:07 AM | #15 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Skill: General Education
Quote:
Either way, general education should have a point-cost that differentiates it from someone raised by wolves or strapped to a chair for the first 18 years of their life.
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01-03-2012, 06:18 AM | #16 |
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Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Re: Skill: General Education
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01-03-2012, 06:20 AM | #17 | |
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: Skill: General Education
Quote:
I'd say that GURPS assumes the 'average' adventurer gets the listed defaults. TL being an obvious separator, along with supernatural/superscience settings. Those with more restricted defaults, (raised by wolves) would have a disadvantage which accounted for this. If you want to assume that your campaign says people don't get some defaults without a suitable 'education' (for want of a different word), then that becomes a 'Good Education' Perk, or some other kind of advantage. PK and Bill's, Expert Skills would also seem like a reasonable option. |
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01-03-2012, 06:43 AM | #18 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Skill: General Education
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01-03-2012, 07:11 AM | #19 | |
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Re: Skill: General Education
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01-03-2012, 09:23 AM | #20 |
Join Date: Aug 2004
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Re: Skill: General Education
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