03-02-2009, 10:18 PM | #21 | |
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Re: Racial Description: K'Hissh
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Luke |
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03-02-2009, 10:42 PM | #22 | |
Join Date: Jun 2006
Location: On the road again...
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Re: Racial Description: K'Hissh
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__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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03-02-2009, 10:55 PM | #23 |
Join Date: May 2008
Location: CA
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Re: GURPS New Space Opera Setting Idea
The fermi paradox is 'where is everybody?' Basically, wondering why we can't detect aliens. Fortunately, the solution is rather simple - we'd only be able to detect our own radio emmissions from Earth at up to 0.3 light years away with our largest radio telescopes. Just assume nobody else is putting out obscenely large amounts of radio emmissions and you're fine.
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03-02-2009, 11:12 PM | #24 | |
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Re: Racial Description: K'Hissh
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Consider, for example, that in your setting you have, what, either two or three species of life, independently evolved on separate worlds within a few dozen light years of each other. This implies that life is very common, and statistically you would have civilizations on other worlds that developed before humans and pondrur and k'hissh that developed interstellar travel, then the first one to do this would go on to colonize the whole galaxy in just a few million years (and probably pre-empt the development of other sapient species or at the very least introduce ecological disasters as they brought their own planet's life forms to the worlds they colonized). We don't see this. The Fermi paradox is not strictly speaking a paradox. There are several resolutions (A) Life might be very rare. Earth might be the only planet with life in the galaxy. Science fiction with this solution would have human explorers finding a galaxy full of dead, barren, inhospitable worlds. (B) Life might be common, but sapience might be vanishingly rare. Humans are the only intelligent life out there. In this sense, we are the first, about to unleash ecocide on all those planets we colonize and pre-emptive, unwitting genocide on all the intelligent species not yet evolved. With this solution, we find worlds rich in life but with no friendly natives. You can interpolate solutions between (A) and (B) - common bacterial life, for example, where explorers find planet after planet with seas of yeast and algae, where the most advanced life form is a coating of slime in damp areas; or maybe common lower life forms like simple worms, but nothing as advanced as a fish or insect. (C) Life may be common, intelligence may be common, but interstellar travel is simply impractical, well night impossible. No sapient species ever has the economy to pull off an interstellar mission. This makes for rather boring and somewhat depressing science fiction. (D) Technological civilizations may always be short lived, burning through their non-renewable resources and over-exploiuting their renewable resources on a short time scale until a planet-wide collapse occurs, preventing future industrial societies. This is a very bleak setting for science fiction. Note that none of these solutions to the Fermi paradox are amenable to space opera, with lots of advanced sapient beings sharing the galaxy. That's okay, it is genre convention to simply ignore this. If you are making a space opera setting, it is an unwritten contract between the GM and players that the Fermi paradox is simply not brought up. Make wild and flamboyant alien races and run with it! Have fun! Have star spanning adventures full of daring-do! That's what space opera is about. Cheers, Luke |
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03-02-2009, 11:17 PM | #25 | |
Join Date: Jun 2006
Location: On the road again...
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Re: GURPS New Space Opera Setting Idea
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Plus there's essentially the one century we've been broadcasting radio, as opposed to the roughly six thousand years of civilization before that where we didn't have that technology. Factor in that we're essentially shifting away from radio for long-range communications to tight-beam satellite relays, reducing the power of our radio transmissions. If we assume (due to lack of evidence to the contrary) that this is standard, that leaves a very short window for detecting anyone by radio. In short, the method used to detect the Glrrü was a complete one in a million fluke.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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03-03-2009, 12:01 AM | #26 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Racial Description: K'Hissh
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Bill Stoddard |
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03-03-2009, 01:43 AM | #27 | |
Join Date: Jun 2006
Location: On the road again...
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Re: Racial Description: K'Hissh
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I really should try and put all my notes into one location one of these days....
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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03-03-2009, 04:20 AM | #28 | |||
Join Date: Jul 2007
Location: One Mile Up
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Re: GURPS New Space Opera Setting Idea
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03-03-2009, 06:19 AM | #29 | |
Join Date: Aug 2004
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[OT] New space opera
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03-03-2009, 03:17 PM | #30 | |
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Re: Racial Description: K'Hissh
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I'm not familiar with Stross, but it doesn't seem like the OP is going for Vinge-like rationalism. If he is, I'll happily weigh in with ways to make the setting more plausible (and eat my words to you, as well). Cheers, Luke |
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Tags |
racial package, setting, space opera |
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