09-18-2013, 03:41 PM | #31 |
Join Date: May 2005
Location: Oz
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Re: GURPS Fifth Millennium
I'm going to have to do the corresponding thing in regard to my SF setting.
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09-18-2013, 03:43 PM | #32 | |
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Re: GURPS Fifth Millennium
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At full 12, what obstacles? |
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09-18-2013, 03:43 PM | #33 |
Join Date: May 2005
Location: Oz
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Re: GURPS Fifth Millennium
Baptism? Ordination?
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09-18-2013, 03:43 PM | #34 |
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Re: GURPS Fifth Millennium
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09-18-2013, 03:46 PM | #35 |
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Re: GURPS Fifth Millennium
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09-18-2013, 03:46 PM | #36 |
Join Date: May 2009
Location: In Rio de Janeiro, where it was cyberpunk before it was cool.
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Re: GURPS Fifth Millennium
What is religion like, is there any science behind the afterlife, mind separated from matter, and etc...
And following on that line, I think that if there are still violence, terrorism and war going about, a lot of it would be fueled by some sort of racial purity maxim. With all these parahumans and etc... being created, its bound to get some people ****** off enough to take up arms and try to purify the race of all these ungodly creations of man. |
09-18-2013, 03:51 PM | #37 | |
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Re: GURPS Fifth Millennium
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In THS terms, you have the full spectrum of PSR attitudes and beliefs. The biggest difference is that nonhuman and parahuman intelligences created by humans have been around long enough that they are no longer new and shocking as categories. That is, humans in general have had time to adapt to/process the idea. Which doesn't mean that they all like it. The great mysteries of the afterlife, mind separated from matter, and so on have not been solved by science. People have ideas and insights, but no definitive answers that don't come from faith and tradition. I have not worked out the particulars on religions, and am open to suggestions. As a general guideline, you would see a mix of old and new religions. If we look at the real world, there are religious traditions that have survived for thousands of years. I don't think all the major world religions are gone in FM, but they would have evolved. Some things change, and some things remain the same. Many smaller sects may have died out, but new religions, philosophies, political movements and such would form in time. One of those three pontifices I mentioned might be a parahuman. Last edited by combatmedic; 09-18-2013 at 04:00 PM. |
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09-18-2013, 04:01 PM | #38 | |
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Re: GURPS Fifth Millennium
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09-18-2013, 04:01 PM | #39 | |
Join Date: Jul 2009
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Re: GURPS Fifth Millennium
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Seeing as our own progress doesn't seem to be doing anything but accelerating, having it slow down, and having humanity turn introspective always comes across as a societal failure. It's probably a modern prejudice - we expect fantastical things from our descendants, regardless of whether it would be practical (or even appealing) to them. |
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09-18-2013, 04:04 PM | #40 |
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Re: GURPS Fifth Millennium
Oh, no need to apologize, Seneschal.
The world concept runs against the grain of so much SF, at least in gaming, that I possibly should have added more context in the first post. And just like the real world, it may be grim or happy or in-between depending on one's perspective, expectations, and experience. I don't think there's only one right way to see the setting. Last edited by combatmedic; 09-18-2013 at 04:08 PM. |
Tags |
conservative hard sf, sci-fi |
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