04-22-2013, 08:42 AM | #11 |
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
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Re: [Houserule] Changing Defaults to Techniques
What about a totally different solution: No default use of a skill can be better than Attribute + 2 or 3, not counting bonuses from Talents.
This is realistic because Skill-12 or 13 is the typical level for a professional, Skill-14+ for an expert. Having a default "level" that high wouldn't make sense without having learned the skill itself. An additional option is to say that if a character persists in using a skill at default frequently, at some point the GM can just tell them they have to put some XP into it.
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I have Confused and Clueless. Sometimes I miss sarcasm and humor, or critically fail my Savoir-Faire roll. None of it is intentional. Published GURPS Settings (as of 4/2013 -- I hope to update it someday...) |
04-22-2013, 09:12 AM | #12 | |
Join Date: May 2008
Location: CA
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Re: [Houserule] Changing Defaults to Techniques
Quote:
An example where this rule doesn't make sense is Physician. First Aid defaults to Physician at Physician+0 (there is no default penalty between the two skills). This is because Physician includes everything in First Aid and more. Similarly, restricting the Shortsword default off of Broadsword doesn't make sense, since that default penalty represents the difficulty of using Broadsword techniques while swinging a Shortsword. |
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04-22-2013, 09:14 AM | #13 |
Join Date: Jun 2006
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Re: [Houserule] Changing Defaults to Techniques
I think once you are down at the level of techniques, there *are* no default skills. What you have are two skills that share a lot of the same techniques, with different defaults to them. Defaults are a much more blunt instrument.
I think if I were going this route to do away with combat skill defaults, I'd consider making each weapon, not each skill, a technique of the skills defaulted from, which would allow shifting the defaults some for stuff that seemed more or less similar.
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04-22-2013, 01:11 PM | #14 | |
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: [Houserule] Changing Defaults to Techniques
Quote:
Ditto... I was delighted to see your work appearing in Pyramid - always good stuff.
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
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04-22-2013, 02:53 PM | #15 |
Join Date: Jun 2010
Location: Dreamland
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Re: [Houserule] Changing Defaults to Techniques
The halfway point, of course, is making them Hard Techniques. Close enough skills cost 50% more (Shortsword-2 bought off is [3]), while further ones are 125% more (if it's a -4).
I've always been confused for the need for Hard Techniques, but it might work for this situation. |
04-23-2013, 09:04 AM | #16 |
Join Date: Nov 2009
Location: GMT-5
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Re: [Houserule] Changing Defaults to Techniques
The Weapon Adaptation perk gets around the issue in a lot of cases (and for less points).
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defaults, house rules, skills |
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