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Old 03-23-2019, 05:34 PM   #11
JLV
 
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Join Date: Nov 2010
Location: Far northern California
Default Re: Map Scales demonstrated

I think ColBosch is correct on this -- though I do seem to recall seeing the term "Metahex" somewhere back in the day... I suspect it was in Interplay or something like that.
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Old 03-23-2019, 08:48 PM   #12
FireHorse
 
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Location: Dayton, Ohio
Default Re: Map Scales demonstrated

I printed a whole 11" x 17" sheet with that grid, with the notion that I might try to draw a multi-layer map on it well, two layers anyway, one above ground and the other below.

I'm trying to retroactively justify the amount of work I put into building that thing in Illustrator, of course. Otherwise, it's just OCD and too much Free Time. ;)
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Old 03-23-2019, 10:52 PM   #13
JohnPaulB
 
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Default Re: Map Scales demonstrated

Quote:
Originally Posted by FireHorse View Post
Is this the sort of thing you mean?

Megahex Zoom

That has five nested layers of hexes/megahexes. From smallest to largest: Grey, Thin Black, Red, Blue, Thick Black. The ITL section on map scales lists 9 levels, so this image illustrates either the top or bottom half of the list.

If the small Grey hexes are Melee Combat Hexes, then the next four up are Labyrinth, Village, Town and City.

But if the small Grey hexes are City, then the next four up are County, Barony, Duchy and Province.
I'm gone 3 days and you create a beautiful piece of art. : )

I'll have to play around with it to find out if it works.

Firehorse, I think you might be able to sell this to a Book Publisher for their cover art. It is very striking.

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Old 06-10-2019, 01:02 PM   #14
kjamma4
 
Join Date: Aug 2004
Location: Chicagoland Area, Illinois
Default Re: Map Scales demonstrated

Quote:
Originally Posted by ColBosch View Post
Current terminology seems to be mega-megahex. I can't remember exactly where I saw it, but it's used as shorthand in a spell description for "the megahex containing the caster and each adjoining megahex."
I think it first appears when describing Creation Spells.
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Old 06-10-2019, 01:20 PM   #15
Lord Twig
 
Join Date: Mar 2019
Default Re: Map Scales demonstrated

Quote:
Originally Posted by JohnPaulB View Post
Does anyone have an actual visual demonstration of the Map scales on ITL page 55?

Basic Melee combat hex 4 feet
Labrynth map hex 3 yards
Village map hex 10 yards
Town map hex 30 yards
City map hex 100 yards
County map hex 300 yards
Barony map hex 900 yard
Duchy map hex 1.5 miles
Province map hex 5 miles

I'm looking for an expanding view of something like a fountain in a borough of a city at 4 feet hex area, then a 3 yard hex area, then a 10 yard borough, then a 30 yard hex section of town, then the rest of the city, etc.

Just looking at how practical this would all be and need a visual.

I don't have the tools to do this yet.

If not done yet, any volunteers?
If a hex is 4', and a Labyrinth hex is 3 yards, then each Labyrinth hex is 2 and 1/3 normal hexes?

That makes mapping rather difficult.
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Old 06-10-2019, 02:40 PM   #16
Nils_Lindeberg
 
Join Date: Jul 2018
Default Re: Map Scales demonstrated

I really like the picture, but is it slightly off? Is it possible to fix it?

I am thinking of the edges that are made up of 4 straight hexes of the level two less than the current. So the big black one is made up of 4 straight red hexes, the blue one is made up of 4 small black line hexes, but at the smallest scale the grey hexes are not aligned to make up 4 straight ones, but instead makes the side out of 5 crooked ones.

Maybe it is not geometrically possible to get it to line up properly, but I was just surprised to see a pattern and then it broke down at the lowest scale.
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