12-19-2010, 04:37 PM | #61 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Beats Suck(?)
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I've been steeped in QCs for the last few weeks on a project, so my head is swimming with this a bit.
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12-20-2010, 03:14 AM | #62 |
Join Date: Aug 2007
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Re: Beats Suck(?)
A quick check with CTRL-f doesn't turn up anything that says you need to succeed, merely that you need to win a QC.
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12-20-2010, 07:01 AM | #63 | ||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Beats Suck(?)
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For example, in Takedown, it's resolved as a Quick Contest. But if you don't do the technique right, you shouldn't be able to throw your opponent regardless of what he does. Ah HA! Resistance Rolls, on the same page. Quote:
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon Last edited by DouglasCole; 12-20-2010 at 07:07 AM. |
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12-20-2010, 09:10 AM | #64 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Beats Suck(?)
Sean confirms they're Quick Contests, and not resistance rolls. Resistance rolls are for supernatural or mind control stuff.
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12-20-2010, 09:42 AM | #65 | ||
Join Date: Sep 2004
Location: Torino, Italy
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Re: Beats Suck(?)
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1) Are we actually playing the same game? 2) Is there a single GM in the whole world who actually plays GURPS "correctly"? 3) If most GM/players make (unknowingly) so many 'mistakes' and forget about that many details... what is the point of having all this detail in the first place?
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12-20-2010, 09:56 AM | #66 | |||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Beats Suck(?)
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Still, for the definition of 'correctly' that includes 'having fun, I'd say most GMs meet this criterion. Quote:
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12-20-2010, 12:24 PM | #67 | |
Join Date: Sep 2004
Location: Canada
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Re: Beats Suck(?)
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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12-20-2010, 12:42 PM | #68 | ||
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Beats Suck(?)
I'm not really sure that's relevant. Are we speaking the same language? Yeah, certainly, even though I might have a different accent and a different way of phrasing things than you do, and we might get into arguments over grammar, or what I mean when I say X when you would have said Y. But we can communicate well enough.
If you sat at my table, you'd understand the GURPS I was running, even if I ran it differently than you did. Quote:
(There's a "better way," and that's why some of us strive to master the rules more and more, but that's different, I'm not sure if that makes sense) Quote:
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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12-20-2010, 02:05 PM | #69 |
Join Date: Dec 2010
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Re: Beats Suck(?)
One thing I don't understand about Beats - and this may turn out to be a real big reason to use it - is this: What is the cost, or downside to using it?
With a Feint, you give up a turn to use it, where you could otherwise attack. With a Beat, it doesn't seem like it costs anything to try as long as you satisfy the condition of successfully defending or being defended against. MA says that you can attempt a Beat with an attack you just used if it was successfully parried or blocked. Does this mean you can do it on the same turn? That would make more sense to me. If you attempt a Beat on the NEXT turn after your attack was successfully blocked or parried, then it would be balanced like a feint in that Beating costs you a turn to use, but it doesn't make sense realistically. Shouldn't a Beat be a unified action with the parry or block? Otherwise, the opponent would have the opportunity to strike back with the same weapon before the Beat could be initiated, which is not what a weapon that has just been knocked out of the way should be able to do before the defense penalty can be taken advantage of. |
12-20-2010, 03:33 PM | #70 | ||
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Beats Suck(?)
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Quote:
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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house rules, martial arts |
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