05-21-2010, 11:14 AM | #111 | ||
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Rapid Healing and Regeneration
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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05-21-2010, 11:19 AM | #112 |
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
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Re: Rapid Healing and Regeneration
Ooh, NineDaysDead made a nice re-do of Regeneration that removes the lumpiness, but his version requires rolls for each HP.
I prefer not to change the actual function of Regeneration, so to recover 1 HP automatically, starting with Slow Regeneration at 15 pts, I would do this: pts_____1 HP automatically recovered per unit time 15______12 Hours (2/Day) 18_______8 Hours (3/Day) 21_______6 Hours (4/Day) 24_______4 Hours (6/Day) 27_______3 Hours (8/Day) 30_______2 Hours (12/Day) 33_______1.5 Hours (16/Day) 36_______1 Hour (24/Day) 42______30 Minutes (2/Hour) 46______20 Minutes (3/Hour) 48______15 Minutes (4/Hour) 50______12 Minutes (5/Hour) 52______10 Minutes (6/Hour) 56_______6 Minutes (10/Hour) 58_______5 Minutes (12/Hour) 62_______3 Minutes (20/Hour) 65_______2 Minutes (30/Hour) 71_______1 Minute (60/Hour) 77______30 Seconds (2/Minute) 81______20 Seconds (3/Minute) 83______15 Seconds (4/Minute) 85______12 Seconds (5/Minute) 87______10 Seconds (6/Minute) 91_______6 Seconds (10/Minute) 93_______5 Seconds (12/Minute) 97_______3 Seconds (20/Minute) 101______2 Seconds (30/Minute) 107______1 Second (60/Minute) 113______2hp per Second (120/Minute) 127______1XHT hp per Second The main trouble with this is how complicated it is. It would be simpler and cleaner to say that 15 points is equal to Slow Regeneration, and each 6 pt/level after that doubles the frequency of HP recovery. Then 127 pts would be its own separate level. That doesn't nicely produce 1HP/hour and 1HP/min levels, though.
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I have Confused and Clueless. Sometimes I miss sarcasm and humor, or critically fail my Savoir-Faire roll. None of it is intentional. Published GURPS Settings (as of 4/2013 -- I hope to update it someday...) Last edited by Vaevictis Asmadi; 05-21-2010 at 11:26 AM. |
05-21-2010, 12:08 PM | #113 |
Join Date: Nov 2008
Location: Pennsylvania
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Re: Rapid Healing and Regeneration
Interesting table of information.
I think I'm going to stick with what I posted in my previous post as what I use. It's simple, and it seems to have a good progression both from a cost standpoint and a HP gain standpoint. Plenty of people don't want to change the mechanics of Slow Regeneration -which I completely understand, but, for me, it seems less complicated to simply remove one aspect of the advantage and change the cost when compared to other solutions. |
05-21-2010, 12:30 PM | #114 | ||
Banned
Join Date: Aug 2004
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Re: Rapid Healing and Regeneration
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I'm not changing the function of Regeneration, I'm unifying normal healing with Regeneration; If you want to heal without a roll buy 5 levels of Rapid Healing for an automatic success. |
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05-21-2010, 02:25 PM | #115 |
Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
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Re: Rapid Healing and Regeneration
Actually, I just didn't understand that part. :)
So... minus the crippling issue, the original Regeneration is the entries on your table plus the 5-pt version of your Rapid Healing? But then you only pay 11 pts for the actual equivalent of Slow Regeneration (1HP/12 hrs). So 4 pts would be the cost of +5 to get over crippling injuries?
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I have Confused and Clueless. Sometimes I miss sarcasm and humor, or critically fail my Savoir-Faire roll. None of it is intentional. Published GURPS Settings (as of 4/2013 -- I hope to update it someday...) Last edited by Vaevictis Asmadi; 05-21-2010 at 02:32 PM. |
05-21-2010, 02:27 PM | #116 | |
Join Date: Aug 2004
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Re: Rapid Healing and Regeneration
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05-21-2010, 02:48 PM | #117 | |||
Banned
Join Date: Aug 2004
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Re: Rapid Healing and Regeneration
Fair enough.
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Under my system you would take 10________8 hours (3/day) [Read 10 days instead of months for crippling time] For 10 points. Giving you 3 rolls per day. Then take Rapid Healing +5 meaning you automatically succeed at healing rolls for HPs for 5 points. Total cost 15 points, and you now heal 3 points per day Quote:
However, regeneration reduces the time for temporary/lasting crippling injuries; Normal guy: Lasting crippling injuries = 1d X 30 days Guy with Regeneration [10]: Lasting crippling injuries = 1d X 10 days EDIT: Since this is just normal healing accelerated, burns should still use the same burn rules on Bio-Tech p131. To be immune to these would be a perk (Rules Exemption) [1]. Bio-tech p139 says you get a -3 penalty to healing rolls for not resting. I would drop this, and instead triple healing times if you don't rest. Based on HT 10 heals 108 hp out of 216 rolls, HT 7 heals 35 hp out of 216 rolls, thats close to a third as slow. That would put healing 1HP per second whilst in combat at 114 points and 10HP per second whilst in combat at 134 points. Last edited by NineDaysDead; 05-21-2010 at 04:37 PM. |
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Tags |
house rules, rapid healing, regeneration |
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