11-24-2009, 01:57 AM | #1 |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Convert Spell to Power
I like to convert as many as possible spells into powers, and I was wondering if there was a way that any one of you might have for converting "reverse missiles" to a Power
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11-24-2009, 09:58 AM | #3 |
Join Date: Aug 2008
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Re: Convert Spell to Power
People love making this into a power! Wow. Since it seems pretty well covered (Great idea, Molokh. Pricy, but the power itself is pretty, um, powerful - especially against a dude with an AK-47 spraying bullets at you), I'm going to hijack it so we can discuss other spells and spell-like stuff.
I'm working on some conversions, and, while I do realize that this cannot be done with 100% accuracy, I do still need some help with some general stuff: Zombification Ability: I'm thinking Afflict (Shapechanging: Zombie Template; Permanant) but this brings up the question of how many points a corpse has. Dispelling effect that grants temporary bonus HP depending on how many FP/ER of spells are dispelled: I'm guessing some form of neutralize, but I can't figure out what enhancements and limitations to apply. I figure HP with a maximum duration will be involved. Chain Lightning Your eye crawls out of your head and scouts for youInjury Tolerance with Independant Bodyparts? Summon Ally (crawling eye) + One Eye? I'm not sure. Thanks for any help.
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11-24-2009, 10:17 AM | #4 | |||
Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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Re: Convert Spell to Power
Quote:
Quote:
Quote:
Keeping in mind that you only stat the effect, not the description, makes this sort of thing much easier.
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Like a mail order mogwai...but nerdier - Nymdok understanding is a three-edged sword
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11-24-2009, 10:33 AM | #5 |
Join Date: Dec 2007
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Re: Convert Spell to Power
Zombies under your control are Allies. Possibly Minions. Summonable with Accessibility if you can quickly raise one any time you have a corpse handy.
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11-24-2009, 10:38 AM | #6 |
Join Date: Oct 2007
Location: Vermont
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Re: Convert Spell to Power
Ally (Crawling Eye, Summonable, Minion +0%, Temporary Disadvantage: One Eye) + Mind Link (Crawling Eye Ally)
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My ongoing thread of GURPS versions of DC Comics characters. |
11-24-2009, 10:39 AM | #7 | |
Join Date: Oct 2007
Location: Vermont
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Re: Convert Spell to Power
Quote:
What you want is Selective Area Effect. [EDIT] To clarify, RoF allows you to hit a single target multiple times depending on success. It doesn't reliably allow you to target multiple targets. Area Effect with Selective Effect allows you to target as many people as you want in your area, once each.
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My ongoing thread of GURPS versions of DC Comics characters. |
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11-24-2009, 11:25 AM | #8 |
Experimental Subject
Join Date: Jan 2005
Location: saarbrücken, germany
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Re: Convert Spell to Power
You're right, that's a better idea. I was thinking about Suppressive Fire, but Selective Area Effect is much cleaner.
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Like a mail order mogwai...but nerdier - Nymdok understanding is a three-edged sword
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11-24-2009, 11:45 AM | #9 |
Join Date: Aug 2008
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Re: Convert Spell to Power
Thanks guys, and thanks, zorg, for the tip. That'll help out a lot, since this is really my first time delving deep into building abilities. (I've always used gurps for the realism aspect more than can-build-anything aspect.)
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11-24-2009, 11:49 AM | #10 |
Join Date: Oct 2007
Location: Vermont
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Re: Convert Spell to Power
One more thing just occurred to me:
If you have Powers, it has rules for charging FP per level or per dice of damage; very useful for stating spells affordibly. It's in the description of Costs Fatigue from that book.
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My ongoing thread of GURPS versions of DC Comics characters. |
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