10-30-2017, 01:19 PM | #1 |
Join Date: Aug 2004
Location: Austin, TX
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[Mass Combat] Raise time modified by quality?
Is the time to raise a unit solely determined by the unit cost, or is it modified by equipment quality and troop quality? My group has been playing it as 1 week per $10K of final raise cost, but rereading p12 implies that it's 1 week per $10K of base raise cost.
On the plus side, if it's just base raise cost, that means Very Fine/Elite Heavy Infantry take only 4 weeks to raise. On the minus side, if it's just base raise cost, it's very weird that you can train Very Fine/Elite Heavy infantry as quickly as you can train Poor/Inferior Heavy Infantry. Anyone got a solid reference for the answer?
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10-30-2017, 02:06 PM | #2 |
Join Date: Oct 2014
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Re: [Mass Combat] Raise time modified by quality?
Other than common sense, I've got nothing.
But common sense tells me that raising elite units would take longer, and familiarizing a unit with new cutting edge equipment would take longer than just standard stuff. |
10-30-2017, 04:29 PM | #5 | |
Join Date: Sep 2007
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Re: [Mass Combat] Raise time modified by quality?
The text on p12 seems pretty straightforward. It explicitly notes that the cost to raise can be modified by quality (and other factors), and then simply says "For every $10K the element costs to raise... it takes one week". It doesn't say "base raise cost" or "before modifiers" or anything else that might imply anything other than the final total, including all modifiers.
The definition of the term explicitly mentions that "raise" includes training. Quote:
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10-30-2017, 05:09 PM | #6 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Mass Combat] Raise time modified by quality?
It also specifies that what quality of troops is available to raise is situational, which doesn't make sense unless they're assumed to come with at least some pretraining.
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10-30-2017, 05:31 PM | #7 | |
Join Date: Aug 2004
Location: Austin, TX
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Re: [Mass Combat] Raise time modified by quality?
Quote:
Cost, as shown in Chapters 2-3, is not "cost as shown in chapters 2-3, modified by Quality and Optional Features", and the text for Cost to Raise a Force is different than the text for Time to Raise a Force. Cost to Raise specifically calls out the modifiers, Time to Raise does not. I originally read it the way you did, and I think it's a highly supportable reading. I just don't think it's explicit, and since it's not explicit, I want to be sure. Hmm, the text for Improvements implies that retraining and re-equipping should take 1 week per $10K of upgrade price difference, which supports the standard reading of raise time. But it's still implicit.
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10-30-2017, 06:01 PM | #8 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Mass Combat] Raise time modified by quality?
Or it means that you can't get elite cavalry in the Scottish highlands or elite anything in a country where the average age is 50 or whatever.
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10-30-2017, 06:56 PM | #9 |
Join Date: Sep 2007
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Re: [Mass Combat] Raise time modified by quality?
Hm -- I see your point. That's a bit fine of a point by the usual GURPS standards, but it certainly fits the letter of the text.
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