06-28-2011, 07:19 AM | #11 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: [LT] Two Armor questions
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06-28-2011, 09:48 AM | #12 |
Join Date: May 2010
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Re: [LT] Two Armor questions
Ah. I see. I'll be interested to see the outcome.
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06-29-2011, 01:22 AM | #13 | |
Join Date: Apr 2008
Location: Århus, Denmark
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Re: [LT] Two Armor questions
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The thing I was warning aginst is to have every goon and his grandmother use picks, because this is the only thing that'll pierce armour. Picks should be cheap and easy to make, unlike swords. And they even look like tools (a bit, come on...) so they might not be as restricted as swords in most settings. We play a 'Song of Ice and Fire' campaign, with most characters being nobles and knights. Even if just in their heavy mail, using the Edge protection rules from LT means most blades merely give blunt trauma. And once the heavy knights put their heavy plate on top of that... It does help a bit once we realized that Edge Protection shouldn't apply to Impaling as well. But even those strong knights realize than even a light mail will foil most of their sword cuts. Now, maybe they'll start using axes and maces at some point. BTW we play with some house rules being a mish-mash of stuff I found on this forum. At first we used T-Bones Edge Protection, but since LT came out we switched to that Edge Protection system. Also we use some version of a thing I believe Icelander came up with and posted, where the dameg types are annoted with a "+" or "-" depending on their penetrating capabilities. A sword is just Cut, but an axe is Cut+. A club or round mace is Cr but a flanged mace is Cr+ etc. And all armour types have some modifications, so those weapons ding some form of "+" damage type has better odds at penetrating certain armour types, because DR is reduced vs. those attacks. It may sound complex, but it really runs well.
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Playing GURPS since '90, is now fluent in 4th ed as well. |
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06-29-2011, 01:27 AM | #14 |
Join Date: Apr 2008
Location: Århus, Denmark
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Re: [LT] Two Armor questions
Ditto. But when?
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Playing GURPS since '90, is now fluent in 4th ed as well. |
06-29-2011, 01:49 AM | #15 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [LT] Two Armor questions
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06-29-2011, 05:29 AM | #16 |
Join Date: Apr 2008
Location: Århus, Denmark
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Re: [LT] Two Armor questions
Harder than an axe then?
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Playing GURPS since '90, is now fluent in 4th ed as well. |
06-29-2011, 05:41 AM | #17 |
Custom User Title
Join Date: Oct 2007
Location: Indianapolis, IN
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Re: [LT] Two Armor questions
Anthony - I would like to see some proof of that.
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Joseph Paul |
06-29-2011, 07:31 AM | #18 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: [LT] Two Armor questions
With a digging pick it is certainly hard to hit properly but something like a bec de corbin is much smaller and lighter.
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06-29-2011, 08:58 AM | #19 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: [LT] Two Armor questions
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Something along these lines: http://www.myarmoury.com/review_aa_wham.html |
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06-29-2011, 10:36 AM | #20 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [LT] Two Armor questions
Sure, that would help, but in the end, a proper strike with an impaling weapon requires your blow to come in quite close to normal to the surface, otherwise it's highly prone to turning, particularly against armor with a smooth, hard surface. Blades have the same limitation, but only have to be normal to the surface in one dimension (rather than two) and have a larger sweet spot with which it's acceptable to hit the target. For crushing weapons, a round staff is easier than a round ball which is easier than a hammer head.
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Tags |
edge protection, low-tech |
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