06-26-2011, 02:10 AM | #1 |
Join Date: Oct 2004
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[LT] Two Armor questions
1): In Basic mail armor gets higher DR at higher TLs. I cannot find such a rule in LT. Therefore I assume that LT mail does not get higher DR at higher TLs ?
2) Blunt trauma applies for full 5 points of crushing damage stopped by armor. So armor with DR up to 4 is never affected by it ? |
06-26-2011, 02:42 AM | #2 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: [LT] Two Armor questions
1. Mail remains virtually unchanged from when the celts invented it right through its entire history of use on the battlefield. You can make it out of hardened steel at TL4 and more modern alloys at TL 6+.
2. Yep. That's why there have been many threads discussing alternative rules for blunt trauma for low-tech armour. Low-Tech settled on a split DR with more flexible armour such as mail and scale having reduced DR vs crushing damage. A good mechanic should incorporate the edge protection rule, blunt trauma, and crushing damage all in one concise and consistent set of rules. Last edited by DanHoward; 06-26-2011 at 02:48 AM. |
06-26-2011, 06:26 AM | #3 |
Join Date: Oct 2004
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Re: [LT] Two Armor questions
Thank you.
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06-26-2011, 11:41 AM | #4 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: [LT] Two Armor questions
Quote:
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06-26-2011, 03:17 PM | #5 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [LT] Two Armor questions
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06-27-2011, 01:26 AM | #6 | |
Join Date: Apr 2008
Location: Århus, Denmark
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Re: [LT] Two Armor questions
Quote:
I know that the odds of penetration are greater when the force is applies on a small area compared to a large area - that goes for a lot of engineering work as well. Also, testing shows that arrows and spears almost never penetrate if you use the same mechanics as edge protection, because thrust damage is always lower than swing.
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06-27-2011, 07:26 AM | #7 | |
Join Date: Mar 2006
Location: Iceland*
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Re: [LT] Two Armor questions
Quote:
This rule intentionally makes it more effective to use high damage impaling attacks vs. armour and less effective to use slashing attacks. This is meant to reflect reality and fix the blooper that when facing a heavily armoured foe, the best tactic according to the Basic Set was to hack at him with a sword. Anyone who attempted to use historically accurate methods like grappling, attacking gaps with a thrust knife or knocking the enemy prone to stab downwards with a tuck was simply wasting effort when he could more easily chop at the armoured foe.
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06-28-2011, 01:49 AM | #8 | |
Join Date: Apr 2008
Location: Århus, Denmark
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Re: [LT] Two Armor questions
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Historically fighters used rondel daggers and estocs and great- or longswords in a half-sword grip to thrust through armour, prefarably at weak areas or chinks. The wild card are those wing/imp weapons. Sure, they are rare and they have the disadvantage of the risk of getting stuck. But will Munchkin gamers switch solely to those?
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Playing GURPS since '90, is now fluent in 4th ed as well. |
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06-28-2011, 04:16 AM | #9 | |
Join Date: May 2010
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Re: [LT] Two Armor questions
Quote:
http://forums.sjgames.com/showthread.php?t=75990 |
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06-28-2011, 07:04 AM | #10 |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: [LT] Two Armor questions
Warhammers, picks and maces were the primary weapons used for centuries to defeat armor, it's not about Munchkin gamers choosing to use a warhammer or a mace, it's about the warhammer and the mace being the weapon they should have realistically been using to begin with.
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edge protection, low-tech |
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