06-26-2020, 05:47 AM | #21 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: 10 Best Issues of Pyramid?
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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06-26-2020, 06:11 AM | #22 | |
Join Date: Sep 2007
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Re: 10 Best Issues of Pyramid?
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But the very nature of a lot of GURPS play means that no setting bit is going to appeal to everyone, or even necessarily a large percentage. Some people will want industrial magic, and find a ready-made solution to save them effort. Others will read an article and think, "Interesting; I see how he did that, and if I did this and that instead, I'd wind up with something that would finally let me run that idea I've been kicking around." That's one reason I like the "Under The Hood" sections in books like Psi Powers or Sorcery. I might not have needed those particular abilities pre-built and ready to seamlessly drop into an ongoing game, but seeing how the authors got from the core to where they wanted to go is instructive for figuring out how to get someplace else, too. |
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07-30-2020, 03:39 PM | #23 |
Join Date: Sep 2007
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Re: 10 Best Issues of Pyramid?
Just for the record, I would up going with the Alternate GURPS i-V, plus 3/54 (Social Engineering, with the city/realm management system) and 3/66 (The Laws of Magic). Among other things, of course, and after trimming back a number of other choices to almost fit the budget.
Thanks for all the advice! (The complete Pyramid collection was kind of tempting, but at $500, just too much for me to swallow all at once, even though that is half price.) |
07-30-2020, 10:04 PM | #24 |
Join Date: Jul 2009
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Re: 10 Best Issues of Pyramid?
Well, just bought the Alternate GURPS issues I was missing, plus Fourth Edition Festival, thanks to this thread.
As far as which Pyramids I've gotten the most use out of in the past, I really liked Survival at the End in 3/90, Alternative Ritual Path Magic in 3/66, Metatronic Generators in 3/46, Buckets of Points in 3/65, and Super-Sorcery! in 3/105, but there's useful stuff scattered all over the place. |
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