01-21-2013, 01:06 AM | #41 | ||
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: [UT] Help! Future Combat Revolving Around Ultra-Tech Stabbery
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EDIT: Also, even with epic, conformal shields that stop everything dead except very slow things: Limpet mines. (So, IMO, my solution would be not to worry excessively much about the "realism" of your setting. I can't remember any grenades being on offer in Dune, for example, so don't offer any grenades in your game. Realistic? No. But not everyone needs diamond-hard SF)
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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01-21-2013, 05:22 AM | #42 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [UT] Help! Future Combat Revolving Around Ultra-Tech Stabbery
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01-21-2013, 06:34 AM | #43 | |
Join Date: Sep 2008
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Re: [UT] Help! Future Combat Revolving Around Ultra-Tech Stabbery
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At a range of 75, the 0.01 KT mininuke will do around 56 points. At a range of 150 that drops to 28 points. Both have an RoF of 3, in case you care.
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Converting the Temple of Elemental Evil to GURPS Dungeon Fantasy ------ Jorrik Harrisson The Wiz |
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01-21-2013, 07:09 AM | #44 |
Join Date: Jul 2009
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Re: [UT] Help! Future Combat Revolving Around Ultra-Tech Stabbery
I've received lots of cool ideas from this thread. Thanks, everyone!
Okay, let's review the trends that might possibly arise:
Another idea that was mentioned was barriers with a "frequency". That somewhat works in Star Trek because they can't fire through their shields, so they have a "shield frequency" that the phasers are tuned to; the shield flickers on and off many times a second, and the phasers time their pulses to these windows. I figured that's why the ship suffers damage before its shields are all the way down - some blasts partially manage to sneak through when the shield's amplitude is zero. Also, borg drones are equipped with their own tunable personal shields; that's why they can pass effortlessly though force fields. However, I don't see how this would work for a personal barrier. I assumed the weapon would always be unprotected, in order to shoot unimpeded. You would be able to hold it because the barrier discriminates against slow-moving/low-energy impacts (btw, I agree that energy may be a better choice than velocity), but it wraps around your fingers, not around the gun. |
01-21-2013, 07:36 AM | #45 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: [UT] Help! Future Combat Revolving Around Ultra-Tech Stabbery
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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01-21-2013, 08:47 AM | #46 |
Join Date: Jul 2009
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Re: [UT] Help! Future Combat Revolving Around Ultra-Tech Stabbery
I've always hated those mini-nukes. I get that they've been a sci-fi staple since Heinlein, but I prefer them to be plot devices in roleplaying. They literally have no use with the stats we're given - no GM in his right mind would willingly vaporize his players without warning, which is exactly what these devices are supposed to do, and you'd have to be even crazier to actually let the players acquire a nuke that they could use as they see fit. Unless the point of the campaign is atomic-age paranoia, they tend to wreck any tension or dramatic arc.
Metallic hydrogen, on the other hand, is adorable. It's just powerful enough for the players to blow something up with relative ease, yet it doesn't weigh much or take up space. Demolition, distraction, excavation, ambush, fireworks - you can use it for anything! A nuke would ruin (and overshadow) any of the above. |
01-21-2013, 08:59 AM | #47 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: [UT] Help! Future Combat Revolving Around Ultra-Tech Stabbery
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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01-21-2013, 11:53 AM | #48 | |
Join Date: Oct 2005
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Re: [UT] Help! Future Combat Revolving Around Ultra-Tech Stabbery
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01-21-2013, 05:52 PM | #49 |
Join Date: Aug 2007
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Re: [UT] Help! Future Combat Revolving Around Ultra-Tech Stabbery
Because they don't perfom anywhere near as good as paintball guns.
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Fred Brackin |
01-21-2013, 05:57 PM | #50 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [UT] Help! Future Combat Revolving Around Ultra-Tech Stabbery
Well, TL8 ones, sure. TL10 stats seem okayish.
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Tags |
dune, force shields, sci-fi, space opera |
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