01-20-2013, 02:06 PM | #31 | |
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Re: [UT] Help! Future Combat Revolving Around Ultra-Tech Stabbery
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Are the shields transparent? If so visible light lasers (at least) should go through them like they are not even there. If not, how do you see? Regarding the ability to breathe - a resting human requires about 8.3 grams of oxygen per second. An exercising human could easily require five times as much. A quick calculation of integrating the Maxwell-Boltzmann velocity distribution (which gives the speed distribution of a gas) of earth-like air at 300 K (27 degrees C, 80 degrees F) and standard pressure at sea level across the range of allowed speeds finds the following mass fluxes across the barrier at the various speed cutoffs you listed 44.72 km/h ... 0.195 g/s/m^2 100 km/h ... 4.85 g/s/m^2 70 km/h ... 1.17 g/s/m^2 77 km/h ... 1.71 g/s/m^2 238 km/h ... 151 g/s/m^2 300 km/h ... 373 g/s/m^2 thus, to support a resting human, the barrier would require a surface area of 44.72 km/h ... 42 m^2 100 km/h ... 1.7 m^2 70 km/h ... 7.1 m^2 77 km/h ... 4.9 m^2 238 km/h ... 0.055 m^2 300 km/h ... 0.022 m^2 and a human engaging in vigorous exercise (such as combat) would need maybe five times the area. The human body has about 2 m^2 of skin, so a form-fitting screen would have the same area. If the screen were a sphere of 2 m diameter (allowing maximum extension of the limbs and full freedom of movement) it would have an area of 12.6 m^2. So you can use this to guestimate the cutoff speed needed for respiration. Luke |
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01-20-2013, 02:45 PM | #32 |
Join Date: May 2009
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Re: [UT] Help! Future Combat Revolving Around Ultra-Tech Stabbery
I added ablative shields into a setting to reward people using shotguns instead of rifles.
Rcl 1 shot shreds ablative dr surprisingly quickly, especially when you are getting a significant bonus to hit for all the little bits of metal going down range. You do need a friend with a really gun to pierce their real armour once their shields are down.
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Maxwell Kensington "Snotkins" Von Smacksalot III |
01-20-2013, 02:53 PM | #33 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [UT] Help! Future Combat Revolving Around Ultra-Tech Stabbery
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(FYI, shotguns are very weak against my orgone shields since they are more than RoF3.) |
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01-20-2013, 03:00 PM | #34 |
Join Date: May 2009
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Re: [UT] Help! Future Combat Revolving Around Ultra-Tech Stabbery
I should have specified "in the same turn" ;) their shields might only go back up a bit but, you don't want them to get an action.
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Maxwell Kensington "Snotkins" Von Smacksalot III |
01-20-2013, 03:03 PM | #35 |
Join Date: Sep 2008
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Re: [UT] Help! Future Combat Revolving Around Ultra-Tech Stabbery
One thing you could do is have the shield flicker on and off at some high frequency, allowing people to walk and breathe once they got used to the vibratory effect it might have on the ground and other surfaces.
Sure, but it's safer than getting close to you. As is a payload rifle from a mile away with a Nanoburn cartridge, or an EMP round from my UGL followed by a burst from my Storm Carbine, depending on how these things are made.
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Converting the Temple of Elemental Evil to GURPS Dungeon Fantasy ------ Jorrik Harrisson The Wiz |
01-20-2013, 03:42 PM | #36 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [UT] Help! Future Combat Revolving Around Ultra-Tech Stabbery
You know, if the point is ultra-tech stabbery, you can easily have the shield-penetrating effect be a feature of the sword rather than the shield; i.e. the sword has something built in to the blade that lets it pass through shields. This does mean you can build shield-penetrating guns by putting the same generator in a bullet, but depending on the size and cost of the shield penetrating device, doing so may not be cost effective.
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01-20-2013, 03:47 PM | #37 | |
Join Date: Mar 2006
Location: Iceland*
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Re: [UT] Help! Future Combat Revolving Around Ultra-Tech Stabbery
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Za uspiekh nashevo beznadiozhnovo diela! |
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01-20-2013, 04:03 PM | #38 | |
Join Date: May 2008
Location: CA
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Re: [UT] Help! Future Combat Revolving Around Ultra-Tech Stabbery
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01-20-2013, 06:16 PM | #39 |
Join Date: Aug 2007
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Re: [UT] Help! Future Combat Revolving Around Ultra-Tech Stabbery
The setting assumptions had no garden worlds with free O2. Everyone lived in space habitats.
In suc a setting "actual warfare" takes place between ships and there's no O2for the thermobaqrics to exploit. If you want to destroy the space habitat you don't bother entering and setting off thermobarics. You nuke it or use kinetic kill weapons from outside. For people inside the habitats there is no "actual warfare" where destroying the enemy is considrered more important than any collateral damage.
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Fred Brackin |
01-20-2013, 06:56 PM | #40 |
Banned
Join Date: Apr 2008
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Re: [UT] Help! Future Combat Revolving Around Ultra-Tech Stabbery
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dune, force shields, sci-fi, space opera |
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