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06-20-2018, 09:35 AM | #1 |
Join Date: Apr 2018
Location: Idaho Falls
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Melee and Wizard "Challenges"
Back a few years ago Steve Jackson Games released little booklets for the Car Wars game with two vehicles pitted against each other, like this one
Division 5 set 1 Would it be conceivable to get the same sort of thing released after the Kickstarter? A small booklet, complete with a unique map or setting, and two pre designed heroes facing off in battle? |
06-20-2018, 10:09 AM | #2 |
Join Date: Jun 2018
Location: Cidri
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Re: Melee and Wizard "Challenges"
Sounds cool. Musashi vs. Kojiiro would be kinda cool. I even have the Samurai Cardboard Heroes for it. Maybe it would be better as an article or .PDF offering.
Yours in TFT, Tolenkar
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Yes, I know Tollenkar is misspelled. I did it on purpose. Apparently, I purposefully misspell words all the time... |
06-20-2018, 12:55 PM | #3 | |
Banned
Join Date: Mar 2018
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Re: Melee and Wizard "Challenges"
Quote:
JK |
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06-20-2018, 01:28 PM | #4 |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: Melee and Wizard "Challenges"
I think, rather than just two figures, pitching two interestingly matched "teams" against each other would be better. Different "mini-matchups" could be included in the booklet. This would provide a lot more playability than just two figures. Examples:
Dark Elves and Spiders. Orcs and Ogres. Goblins and Wolves. Elves and Centaurs. Vampires and Werewolves. Etc. |
06-20-2018, 01:54 PM | #5 |
Join Date: Nov 2010
Location: Arizona
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Re: Melee and Wizard "Challenges"
That's a better idea, in my opinion -- more play value for your money. You could also take things from History -- Knights versus Mongols, Romans versus Spartans, Persians versus Macedonians, Aztecs versus Conquistadors, etc.
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06-20-2018, 05:22 PM | #6 | |
Banned
Join Date: Mar 2018
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Re: Melee and Wizard "Challenges"
Quote:
JK |
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06-20-2018, 07:20 PM | #7 |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Melee and Wizard "Challenges"
Some of the fights should be 2-vs-1 or 3-vs-2: you never know how many players they might have on a particular day. I think this could be an interesting product.
I remember the original Dragonquest hex map was blank on one side and had a variety of terrains on the other. |
06-20-2018, 09:28 PM | #8 | |
Join Date: Jun 2018
Location: Cidri
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Re: Melee and Wizard "Challenges"
Quote:
Respectfully, Tolenkar
__________________
Yes, I know Tollenkar is misspelled. I did it on purpose. Apparently, I purposefully misspell words all the time... |
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06-20-2018, 10:03 PM | #9 |
Join Date: Sep 2005
Location: Arizona
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Re: Melee and Wizard "Challenges"
This would be very cool. Not only would it provide a map that could be used for the scenario and a regular game, but the 'teams' could beef up the overall number of monsters and NPCs available in long term games.
If you had Samurai VS Post Civil War Infantry (Last Samurai) not only would you have the battlefield map, but you would then have 'artifacts' in the form of cap-lock rifles and revolvers. This format could even flow over to things like Aliens vs Wermacht, Sasquach vs Neolithic warriors, or or whatever odd match-ups you want. They really wouldn't NEED to be balanced, so long as they are fun.
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So you've got the tiger by the tail. Now what? |
06-20-2018, 02:02 PM | #10 |
Join Date: Mar 2009
Location: Cleveland, OH USA
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Re: Melee and Wizard "Challenges"
So many thumbs up on this. I used to make something similar on index cards, totaled with some point level rating to try to keep the teams fairly evenly matched. Useful and fun for random draws for an afternoon/evening of solo play.
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___________________ Robert -- Cleveland, OH |
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