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#31 |
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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Force equals mass times acceleration, not weight times acceleration. The bear's mass doesn't change in low gravity, only its weight.
You can pick up a bear in 0.1G that you couldn't pick up in 1.0G, but it takes just as much force to swing that bear in 0.1G as it does to swing the bear in 1.0G.
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
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#32 |
Join Date: Jul 2008
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Only if you're swinging it at the same speed. In lower gravity, you could swing the bear slower without it hitting the ground, lowering the required centripetal force.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#33 |
Join Date: Mar 2013
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OK, so now I think low gravity bear duels would be awesome.
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#34 | |
Join Date: Aug 2004
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I mean, we could try to work out fancypants combat stats, but would we really want get up off our ursus for this?
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com | Twitter: @Gamesdiner | RSS: http://www.gamesdiner.com/categories/general/feed | Site updates (Latest goods on the site: STROLL: ST rolls that work in GURPS. How to make Contests of ST, ST-based skills, and other ST-related rolls work right in GURPS, with no calculations, reworking of ST, "scaling" of stuff, or any funny business.) |
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#35 |
Join Date: Mar 2013
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^^^
wins one internet and one bear |
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#36 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Burnsville, MN
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I will note that The Broken Blade in Pyr 3/87 was written to deal with this question.
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#37 | |
Join Date: Jan 2010
Location: Brighton
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So a Grizzly Bear with ST19, Blunt claws and Brawling +3 is going to be doing 2d-1 +2 + 2 = 2d+3 (or I guess 3d) on a strike A long sword is MinST11 for a Defence Breakage Threshold of 11 so yeah it's touch and go when parrying |
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#38 | |
Join Date: Jan 2010
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I cast a Flame Jet. I used "all out-defense (double)". My first defense was a parry with the flame jet. Yes, you're right: A jet never allows a parry, it's in the description. But. The idea was to discourage the predator (in fact, it happened to be a bear): I never attacked, but I always tried to keep the fire between me and the bear. So if the bear attacked - and only then -, I made a parry with the flame jet just to decide whether I injure the bear. But whatever the parry was, it of course did not protect me from the bear's attack. The second defense of course was a dodge, and that decided whether I was hit. Now back to your question: Some mentioned the rules for breaking weapons. I agree that there are rules for parrying unarmed attacks of very strong enemies. But this is how general rules apply for general situations. However, there is a difference whether the bear strikes at me or charges at me, I'd say. If a bear charges, I would not really expect to stop him with a sword! Even if I hit him very hard, even if I kill him that way, the corpse of the bear still would have to much momentum to be stopped. So I would expect that in case of a charge I still might take full damage. |
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#39 | ||
Join Date: Aug 2004
Location: Germany
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Quote:
ADDENDUM: One might additionally argue that the area of impact of a Shield Bash is smaller than the area of impact of a Shield Rush, since it might be doubtful that you connect with the whole broad side of the shield when bashing.
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Feel free to add 'IMO' where appropriate. Last edited by Imion; 06-29-2017 at 06:40 AM. |
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#40 | ||
Join Date: Jan 2010
Location: Brighton
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So I guess the question is how fast do you think you can shield bash with a 25lb shield? Quote:
Either way while that effect would act to concentrate the force on a smaller point of impact I'm not sure that it will matter much for the momentum of the attack and I think it's more that you trying parry against. And thinking about it if you parrying by redirecting the point of impact, that's easier to do against small concentrated point of impact than a larger more diffuse one Last edited by Tomsdad; 06-29-2017 at 09:03 AM. |
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Tags |
deflections, parry, stops |
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