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Old 11-20-2015, 08:16 AM   #1
VariousRen
 
Join Date: Apr 2015
Default Reordering Parries

A warrior is wielding a two handed sword, pressed by mindless skeletons and a single reanimated knight. The warriors first parry is his best, and he would like to save it to deflect the knight's powerful blow. The skeletons don't risk doing much damage, but they're trying to grab him and pull him down and he would like to stop as many of them as possible.

Depending on initiative this goes two very different ways:

Knight, Skeletons, Warrior

The knight makes his attack, and the warrior uses his best parry to deflect it. The warrior then continues to make parries against the skeletons at increasing penalties keeping most of their hands away and cutting off a few arms. This is what the warrior would most like.

Skeletons, Knight, Warrior

The skeletons grab at the warrior, and he either has to dodge (poorly, and no cutting off arms) or spend his highest parries fending off minor attacks. When the knight attacks the warrior has spent all of his high skill parries, and is very likely hit by the only attack that can punch through is armour.

To solve this, is there any problem with allowing the warrior to begin his parry cascade at -2, leaving the unpenalized parry for the knight? Otherwise initiative matters a whole lot more than I think it should, and it becomes better to be a slow heavy hitter rather than a fast heavy hitter (more likely to land if other people are attacking).
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fighting, martial arts, multiple parry, parry


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