Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-28-2015, 11:13 AM   #1
Captain Joy
Captain Joy's Avatar
Join Date: Nov 2006
Location: Heartland, U.S.A.
Default Making Perception Checks Less Random

I don't like the excessive ranges in the margin of success you get in GURPS when you make a perception check using the usual 3d6-roll-under-target-value. I think from now on I'm going to have my players roll two Fate dice and add the result to 10. This will give results of: 8,9,9,10,10,10,11,11,12.

This way, having a +1 or +2 better perception than somebody else actually means something. Should I make Perception and Acute Senses more expensive because of this?

Any other unforeseen consequences I should be aware of?

I thought about a mechanic like rolling a d6 or d4 and adding the result to 10, but the two Fate dice give a nice distribution.

Last edited by Captain Joy; 06-29-2015 at 08:07 AM. Reason: punctuation, added link
Captain Joy is offline   Reply With Quote

acute senses, dice mechanics, house rule, perception, sense rolls

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 05:24 AM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2023, vBulletin Solutions, Inc.