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#1 |
Join Date: Nov 2016
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Hey there, new to the site, new to the forum, and well, new to Gurps. I have a question as to how parrying works, and I couldn't find the thread about it on the site, however, I know it says 3+ half relative skill, does that mean that, say I have Knives at 14, would that mean that my parry with that particular skill would be 10? Please, someone help me, I think that I'm overthinking this issue, but, I may not be. Thank you!
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#2 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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That's almost exactly correct. Certainly, your numbers are accurate. The only thing is that it's not "relative" skill, it's just skill. "Relative skill" in GURPS has a specific meaning (it's your level of skill compared to the attribute it's based on - so if you have Knife at DX+3, the +3 bit is your relative skill). But you seem to be using the right numbers, so all is well!
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#3 |
Join Date: Jun 2007
Location: Southern New Hampshire
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That is the correct equation, and based on the equation a Melee Weapon: Knife skill would have a parry of 10 when you have a skill of 14. But, knives in particular have a penalty of -1 to parry with (found I believe in the skill description).
And just something else to keep in mind, multiple parries in the same round are penalized (usually by -4 cumulative, for each parry after the first). Edit: I wasn't quick enough to answer first, but hopefully this provides enough additional information that it's also useful. |
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#4 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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The most important way to improve parrying is the Combat Reflexes advantage, which costs 15 character points, but is superb value if the character gets into fights regularly. That gives +1 to Parry, Block and Dodge, plus a bunch of other smaller useful abilities.
It may seem that having your parry of 10 reduced to 9 by using a knife, and then bought back up to 10 with Combat Reflexes is making a lot of fuss about a minor difference. That would be true in a system that used d20, but GURPS's 3d6 creates a "bell curve" that makes differences of 1 much more important, especially in the region around 10.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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#5 |
Join Date: Jul 2008
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'Relative' probably should be 'relevant'. It's a word misuse or maybe dialect I think I've seen before...
This is actually a little complicated, in that it's mentioned in the skill description but also in the weapon stat-lines. Which is the same penalty mentioned twice, not two separate cumulative -1 penalties. And some Knife weapons introduced later don't have the -1 parry. (Approximately, any with weights over a pound.)
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#6 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Also remember if you have Knife-14 then you also have via default you have Main-Gauche-10 which means Parry(Main-Gauche)-8
But Main-Gauche doesn't suffer the -4 skill penalty (hence -2 parry) for being used in the off hand to parry. And off hand parries track multiple parries separately from the main hand's parries, further more being a Fencing skill multiple parries are only -2 not -4 with it, and the retreat bonus is + 3 instead of just + 1, and let's you ignore the -1 penalty for parrying with a knife, down side you have an penalty to parry equal to you encumbrance penalty. With Knife-14 you get: First Parry (knife main hand) - 9 Second Parry (Main-Gauche off hand) -8 Third parry (Main-Gauche off hand) - 6 Fourth Parry (knife main hand) -5 [add 1 to all these parry numbers if you have Combat Reflexes] |
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#7 | |
Join Date: Feb 2007
Location: New York City
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2nd) Yes. You are correct in your formula. 3rd) You should also be aware that you can get a +1 to parry from retreating (available once per turn) and/or you can get a +2 to any defense by using 1 FP (see extra effort). I don't have my books with me but they are worth looking up. |
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#8 | |
Join Date: Aug 2004
Location: Saskatoon, SK
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MiB 7704 Playing: D&D 5e Spelljammer Running GURPS Nordlond Forest's End Running Savage Pathfinder, sort of |
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#9 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Note while it only available once a turn, however it applies to all attacks from the target for that turn if they have multiple attacks. and is +3 if using Fencing weapon like Knife using the Main-Gauche skill
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#10 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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parry, rules |
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