03-28-2019, 09:25 PM | #1 |
Join Date: Aug 2004
Location: Pacheco, California
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Grab
IQ 12 Grab(T) Teleports the targeted item (of a weight the caster can lift with one hand) into the caster's free hand. Apply visual penalties (such as being concealed under other clothing) as normal. If another figure is holding the target then they can roll a 3/DX contest against the caster's adjusted casting roll to resist the spell. They roll only one die if twice as strong as the caster and only two dice if stronger, but not twice as strong. Casting cost: 1 fatigue.
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03-29-2019, 09:03 AM | #2 |
Join Date: Dec 2017
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Re: Grab
Nice! That's a good spell. Mind if I snag it for my house-rule spell lists?
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03-29-2019, 11:04 AM | #4 |
Join Date: May 2015
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Re: Grab
What happens if you try it on people's sheathed swords, slung crossbows, or quivers?
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04-04-2019, 01:13 PM | #6 |
Join Date: Apr 2019
Location: 'Straya (big island in the pacific)
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Re: Grab
very darth vader sorta thing :)
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