03-01-2020, 06:53 PM | #31 | ||
Join Date: Nov 2018
Location: Live in Seoul, Korea and I have never been abroad.
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Re: [Spaceships] Can Spinal Battery be bundles of smaller weapons?
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I want to design Venatrix Interceptor which is the sister model of Venator whcih shoot a bundle of small but agile missiles to intercept small drones and fighters. But there is no rule for Rapid/Very Rapid Fire Missile Launcher so I looked for the possibility of Bundles of Spinal Battery. |
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03-01-2020, 06:53 PM | #32 | |
Join Date: Aug 2007
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Re: [Spaceships] Can Spinal Battery be bundles of smaller weapons?
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It seems designed to take advantage of some of Spaceships' simplifying assumptions. If you went to a system like Ve2 you could ahve any combination of weapons and armor you wanted and it wouldn't require any exotic maniipualtion of the rules at all. My impulse when i come up against one of Spaceships' inherent limits is to stop rather than finagle my way around it.
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Fred Brackin |
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03-01-2020, 06:55 PM | #33 | |
Join Date: Aug 2007
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Re: [Spaceships] Can Spinal Battery be bundles of smaller weapons?
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Fred Brackin |
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03-01-2020, 06:56 PM | #34 | |
Join Date: Nov 2018
Location: Live in Seoul, Korea and I have never been abroad.
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Re: [Spaceships] Can Spinal Battery be bundles of smaller weapons?
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03-01-2020, 06:59 PM | #35 |
Join Date: Nov 2018
Location: Live in Seoul, Korea and I have never been abroad.
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Re: [Spaceships] Can Spinal Battery be bundles of smaller weapons?
Well I know. But what about thinking bombs described in Spaceships #4? It won't be fine that I make the distinct missile types that is specialized to intercept drones and fighters?
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03-01-2020, 07:12 PM | #36 | |
Join Date: Jun 2013
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Re: [Spaceships] Can Spinal Battery be bundles of smaller weapons?
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Ve2 is GURPS Vehicles, 2nd edition, which was a supplement for GURPS 3rd edition (GURPS is currently in 4th edition, but the PDF of that is available as part of the GURPS Classic line). It's a much more in-depth design system than Spaceships, which gives it more flexibility but also makes it much more time-consuming (and difficult) to use.
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03-02-2020, 07:20 AM | #37 | |
Join Date: Jul 2008
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Re: [Spaceships] Can Spinal Battery be bundles of smaller weapons?
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Spinal batteries are possibly more likely than other mounts to use a specifically designed weapon due to how big and integrated a part of the ship they are. On the other hand, I don't really buy SS6's view that spinal weapons can be treated as modular and swapped out easily - if you build a ship literally around a new weapon that turns out to be a lemon in service, I suspect you'd find that very hard to exchange it for something more satisfactory.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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03-02-2020, 10:01 AM | #38 | |
Join Date: Aug 2007
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Re: [Spaceships] Can Spinal Battery be bundles of smaller weapons?
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Again, I think this is rules-lawyering. trying to exploit an abstraction Spaceships makes for the sake of simplicity to get around that simplifying assumption.
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Fred Brackin |
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03-02-2020, 10:14 AM | #39 | |
Join Date: Aug 2007
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Re: [Spaceships] Can Spinal Battery be bundles of smaller weapons?
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Smart bombs have no propulsion systems. They can't chase anything. To be used at all in space combat you need a situation where the target moves towards the bomb. Even then the very low Space Accuracy of bombs makes them very unlikely to hit. Again, I'm sorry but the small, fast anti-fighter missile you're looking for does not exist in Spaceships.
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Fred Brackin |
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03-02-2020, 10:55 AM | #40 | |
Join Date: Jun 2013
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Re: [Spaceships] Can Spinal Battery be bundles of smaller weapons?
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I don't think it's really a case of rules-lawyering so much as just trying to get a little better resolution out of the system. Note if he were dealing with anything other than launchers (which are bizarrely unable to be RF/VRF), there likely wouldn't even be a problem - an RF Spinal Battery laser, for example, could easily be described as being 10 weapons (each 1/10th normal mass) mounted next to each other.
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