Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-01-2020, 06:53 PM   #22
Pectus Solentis
 
Join Date: Nov 2018
Default Re: [Spaceships] Can Spinal Battery be bundles of smaller weapons?

Quote:
Originally Posted by Fred Brackin View Post
However, you have no more firepower than you would have using 3 Major Batteries in the front section.

It does allow you to use the Central Core section and a rear Section instead of 2 Front sections but it makes me wonder who's selling you those long skinny weapon systems that are otherwise identical to your standard Majoe Battery.

It's one of the core concepts of Spaceships that every increase in SM is a 3x (3.1x actually but we round for neatness) as large as the SM that went before. It's another core concept that spaceships is deeply agnostic about shape, volume and density and deals only in mass. That's what makes the fuel calculations work out as well as they do.

It complicates matters when you try and deal with one of those factors by itself. I'd need to hear a really good story about where you were getting those long skinny weapon systems.
Quote:
Front
System 1 : Armor, Diamondoid : dDR 10.
System 2 : Armor, Diamondoid : dDR 10.
System 3 ! Weapons, Spinal Battery : 28cm Caliber Missile Launcher Fixed Mount
System 4 ! Weapons, Medium Battery : 2.5cm Caliber Very Rapid Fire Electromagnetic Gun Fixed Mount * 3
System 5 : Tactical Sensor Array
System 6 : Control Room : Complexity 8 computer, no crew aboard
Core System : N/A
Central
System 1 : Armor, Diamondoid : dDR 10.
System 2 : Armor, Diamondoid : dDR 10.
System 3 : Defensive ECM, TL11
System 4 : Defensive ECM, TL11
System 5 : Defensive ECM, TL11
System 6 : Engine Room : Represents high-end Damage Control systems.
Core System ! Weapon, Spinal Battery
Rear
System 1 : Armor, Diamondoid : dDR 10.
System 2 : Armor, Diamondoid : dDR 10.
System 3 ! Weapon, Spinal Battery
System 4 ! Reactionless Engine, 1G.
System 5 ! Reactionless Engine with Contragravity Lifter, 1G.
System 6 : Super Fusion Reactor (4!→3!)
Core System : Super Fusion Reactor (4!→3!)
It is my sheet of Venator Bomber.
I want to design Venatrix Interceptor which is the sister model of Venator whcih shoot a bundle of small but agile missiles to intercept small drones and fighters.
But there is no rule for Rapid/Very Rapid Fire Missile Launcher so I looked for the possibility of Bundles of Spinal Battery.
Pectus Solentis is offline   Reply With Quote
 

Tags
spaceships

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:18 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2020, vBulletin Solutions, Inc.