10-03-2018, 04:51 PM | #21 |
Join Date: Feb 2016
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Re: Things players say to me
Having spent a couple years learning TKD, there is no way that kicking the head of a ready target is anything but a boneheaded move. The utility of TKD in a street fight is fast and powerful kicks to the lower body. A high kick against anyone but an amateur in a real fight is just begging for a Leg Grapple followed by any number of horrible things happening to your lower body.
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10-03-2018, 05:25 PM | #22 | |
Join Date: Nov 2007
Location: Sydney
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Re: Things players say to me
Quote:
I think the point for me is that there are more and more players that I dont want to GM for and probably despite them turning up they really dont want me to GM for them either. If it wasnt TKD it would be just something else. If I have the choice between patiently explaining to them why they are wrong and having them still ignore me or doing something I actually enjoy then I'm going with the latter. |
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10-03-2018, 06:00 PM | #23 |
Join Date: Aug 2004
Location: God's Own Country
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Re: Things players say to me
I used to do TKD and he's smoking something if he's talking about general combat.
According to my TKD teacher the high sweeping head kick, designed to hit the head, isn't much use for anything else. A standard sweep kick or a side kick are much better for every other target. I'll note also that he demonstrated to us (using me as the practice dummy, so I got a good look at it) that a side kick to the face is a better but less spectacular way to hit the head anyway, and told us to leave the sweep to competition bouts. It does hit the head more easily than the torso--because you're aiming above the shoulders and standing very close to the opponent, and in a real fight you're inviting him to duck under the kick and punch you a couple of times in the groin that's been presented to him at punching height and range with no defense on it. So the guy's right, for a very specific value of 'right'.
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Paul May | MIB 1138 (on hiatus) |
10-03-2018, 06:19 PM | #24 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Things players say to me
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10-03-2018, 06:26 PM | #25 | |
Join Date: Aug 2004
Location: God's Own Country
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Re: Things players say to me
Quote:
Or is doing a demo and the other participant isn't going to fight back.
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Paul May | MIB 1138 (on hiatus) |
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10-03-2018, 06:51 PM | #26 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Things players say to me
I have no skill in any martial art—I spent a year trying and wasn't ready for the first belt exam—but I have to say this sounds a bit like "the scriptwriter is on your side."
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Bill Stoddard I don't think we're in Oz any more. |
10-03-2018, 07:09 PM | #27 | |
Join Date: Aug 2004
Location: God's Own Country
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Re: Things players say to me
Quote:
Ayup; 'doing a demo'=='has a scriptwriter'.
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Paul May | MIB 1138 (on hiatus) |
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10-03-2018, 07:11 PM | #28 |
Join Date: Aug 2004
Location: God's Own Country
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Re: Things players say to me
Lachimba:
So, go do the thing, run what you want. Even one convert is good. Visibility is better, especially if you make a point about the number and quality of resource books.
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Paul May | MIB 1138 (on hiatus) |
10-04-2018, 10:55 AM | #29 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Things players say to me
Quote:
In addition, what counts as a hit in a point-scoring game like SCA heavy fighting or a TKD tournament is not always the same as a Hit in GURPS combat. The Defensive Attack and Telegraphic Attack options in GURPS MA can help to represent techniques like these which deliver a touch but would not inflict as much damage as a basic Attack in GURPS.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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10-04-2018, 03:35 PM | #30 |
Join Date: Jul 2005
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Re: Things players say to me
Thinking about it, kicking in the head should be hard. High kicks are hard and leaping kicks harder.
(Well, they look harder to an unhealthy old git who has never done either in his life.) Punching in the head though.... Your fists are about the right height, you are going to be more able to hit the upper body with your fist than you are the leg. (Has to be said I've never punched anyone in the head either.) But do we really want to go for different hit location modifiers for hands (and hand held weapons) and for feet? And you can hit someone standing in front of you with a spear just about anywhere. This could easily get more complex than most people want to deal with.
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Michael Cule,
Genius for Hire, Gaming Dinosaur Second Class |
Tags |
head, martial arts, skull |
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