|
|
Thread Tools | Display Modes |
04-07-2017, 04:57 AM | #1 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
[Spaceships] The value and realism of +24 if Silhouetted Against Deep Space . . .
Greetings, all!
I remember encountering comments that perhaps the +24 for Silhouetting is too much and/or should not stack with the Plain Sight bonus (+10). Is there any realistic/mathematically-justified basis for such doubts? Even if not, is it possible to make the numbers lower by e.g. adjusting the CMBR somewhat (without totally screwing up everything else in the setting)? I am interested primarily in the former, but a latter is a standby idea, since lower numbers would be more convenient for my upcoming campaign (but I don't want to just arbitrarily nerf them). Thanks in advance! |
04-07-2017, 06:17 AM | #2 |
Join Date: Oct 2008
|
Re: [Spaceships] The value and realism of +24 if Silhouetted Against Deep Space . . .
The +34 is actually bit low compared to real values as it means a detection of fusion rocket ship in the +60 to +65 order of magnitude example: +24(space) +10(plain sight),+8(example ship size),+8 fusion rocket,+12 (example sensor magnification)=+62, that would give a detection range of maybe an astronomical unit when taking time.
For more see: http://www.projectrho.com/public_htm....php#nostealth Of course if your space is filled with ether or similar it may dampen detections.. :) |
04-07-2017, 07:09 AM | #3 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: [Spaceships] The value and realism of +24 if Silhouetted Against Deep Space . . .
Quote:
|
|
04-07-2017, 07:36 AM | #4 |
Join Date: Mar 2013
|
Re: [Spaceships] The value and realism of +24 if Silhouetted Against Deep Space . . .
A sanity check: Long range is -42. For "In plain sight" and "silhouetted against deep space", positive modifiers are +34. Assuming an SM+9, TL10 ship, the array provides another +8. Net modifier is +0, plus the SM of the target ship. Assuming a modestly competent operator with skill 12. and no stealth systems on the other ship, they'll detect any ship within 10,000 miles automatically.
This seems like a fairly reasonable result. In fact, you have to go beyond combat ranges before you start taking net penalties. An active ship is even more obvious, which boosts the detection range potentially out to several light seconds. This still seems sane. If you're targeting an SM+10 ship running a super conversion torch engine, you can theoretically detect them out to 100 AU or so. This seems *conservative*, given that Project Rho suggests that you can detect torchships from neighboring star systems. |
04-07-2017, 07:54 AM | #5 | |
Join Date: Aug 2007
|
Re: [Spaceships] The value and realism of +24 if Silhouetted Against Deep Space . . .
Quote:
That's with a hard science drive with an acceleration of .05Gs or so too. Unless you're dealing with ^ drives that have little signature a piece of ^ like a torch drive would be brighter just because it's putting out more energy.
__________________
Fred Brackin |
|
04-07-2017, 08:22 AM | #6 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: [Spaceships] The value and realism of +24 if Silhouetted Against Deep Space . . .
Quote:
E.g. the detection of a rock-hull ship with Minimal power, and that the comm/sensor array level is zero (e.g. a TL7 SM+4 sized array). I'm asking because I'm curious about the Silhouette (and Plain Sight, to some extent) numbers specifically. |
|
04-07-2017, 08:47 AM | #7 | |
Join Date: Aug 2007
|
Re: [Spaceships] The value and realism of +24 if Silhouetted Against Deep Space . . .
Quote:
I suspect that your looking for something that doesn't exist. Spaceshps wouldn't be the place for it. Spaceships was designed mostly as a playable game with a good adherence to physics but within limits i.e. it wasn't designed as a reality simulator. If you want something more like a reality simulator look at Ve2.
__________________
Fred Brackin |
|
04-07-2017, 09:10 AM | #8 |
Join Date: Aug 2008
|
Re: [Spaceships] The value and realism of +24 if Silhouetted Against Deep Space . . .
IDHMBWM, but an easy way to test this is see if yiu can detect Neptune with TL5 equipment wiithout it. Running the numbers on that should give you a domain of possible values for the Silhouetted bonus.
__________________
Buy My Stuff! Free Stuff: Dungeon Action! Totem Spirits My Blog: Above the Flatline. |
04-07-2017, 09:22 AM | #9 |
☣
Join Date: Sep 2004
Location: Southeast NC
|
Re: [Spaceships] The value and realism of +24 if Silhouetted Against Deep Space . . .
It needs to be a big modifier, at least when dealing with thermal (and that's the most logical way to search). If it's +10 to pick out a human against a ~300 K background, the modifier against a ~3 K background should be huge.
__________________
RyanW - Actually one normal sized guy in three tiny trenchcoats. |
04-07-2017, 09:45 AM | #10 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: [Spaceships] The value and realism of +24 if Silhouetted Against Deep Space . . .
Quote:
And Neptune is 50 million yards in diameter. So (2+(6×6)) = 38, bumped to 40 for being round. Thus a need to offset about 40 worth of penalties using Silhouetting, Plain Sight, Signature, Zoom, Extra Time (and probably more than the 30-minute Extra Time limit normally allowed!) etc. RAW Extra Time (+5), Silhouette (+24) and Plain Sight (+10) already account for 39. So probably a bit on the overkill side. |
|
Tags |
cmbr, detection, plain sight, sensors, silhouette, space, spaceships, stealth |
Thread Tools | |
Display Modes | |
|
|