02-11-2020, 08:21 AM | #2212 |
Join Date: Dec 2006
Location: Meifumado
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Re: Real-Life Weirdness
Don't know about zombie plagues, but sounds like a good excuse for a plant to shoot high speed darts.
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
02-12-2020, 06:18 AM | #2213 |
Join Date: Sep 2007
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Re: Real-Life Weirdness
Let me dig up Douglas Cole's ballistics spreadsheet so I can work out the damage for that pollen.
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02-13-2020, 11:00 AM | #2214 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Real-Life Weirdness
A robot moved by a slime moulds fears.
They can be used to create biorobots. I for one welcome our new slime mould overlords. Edit: Also, Antarctic glacier is bleeding. This has to be a sign of the apocalypse. Or an Old One testing site. Could also be the inspiration of an extra-terrestrial site.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Last edited by Anders; 02-13-2020 at 02:44 PM. |
02-19-2020, 07:25 AM | #2215 |
Join Date: Sep 2013
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Re: Real-Life Weirdness
Man invests more points in flight-advantage (or gadget?), improves jet pack, does looping, lands with parachute.
https://gizmodo.com/watch-this-jetpa...-ir-1841753006 TL 9 is just one soft landing away ...
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""The origin of everything good is due to games." - Friedrich August Wilhelm Froebel, creator of the kindergarten. |
02-20-2020, 08:15 AM | #2216 |
Join Date: Sep 2007
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Re: Real-Life Weirdness
I wouldn't classify it as a "jet pack" since it has that solid fixed wing. It's a small jet aircraft with a human payload slung underneath. "Jet pack", to me, lacks aerodynamic lift and just relies on the jet thrust to stay aloft (as this pilot does early on, before transitioning to level flight -- at which time the wing is just dead weight). Not to say that using a wing is a bad idea; there's a reason we put them on planes. But it's more of a TL9 ultralight than a TL9 jetpack. Still perfectly cool thing to put into your games, whatever it's called.
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03-02-2020, 03:52 PM | #2217 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Real-Life Weirdness
The malignant tetrad seems promising for a classic kind of villain.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
03-03-2020, 03:52 PM | #2218 |
Join Date: Dec 2006
Location: Meifumado
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Re: Real-Life Weirdness
Need an ancient, undiscovered city for your modern day mysteries campaign? Just make one up, they're literally everywhere anyway:
https://phys.org/news/2020-02-archae...d-kingdom.html
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
03-04-2020, 01:06 PM | #2219 | |
Join Date: Aug 2004
Location: Denver, Colorado
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Re: Real-Life Weirdness
Quote:
I'm never going to accidentally uncover the remnants of a 3,000 year-old Bronze Age civilization while digging in my neighborhood. The best I can do is shards of bone from poor people whose bodies were never properly exhumed and moved as the city expanded, because the undertaker charged with the task took all the money and spent it on booze, instead. https://www.google.com/amp/s/www.the...re%3f_amp=true
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-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. |
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03-04-2020, 01:13 PM | #2220 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Real-Life Weirdness
Yeah, we have quite a few buildings in Gothenburg that are older than the U.S.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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blueberry muffin, fermi paradox |
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