12-26-2018, 04:10 PM | #11 | |||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
|
Re: [Martial Arts] Massive Close Combats
Quote:
Quote:
Quote:
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
|||
12-26-2018, 07:08 PM | #12 |
Join Date: Jul 2014
Location: New Zealand.
|
Re: [Martial Arts] Massive Close Combats
If its scrum like conditions my quick at the table response would be, enforce random hit locations and maybe thrusts only. In tight quarters that cramped working with the options given seems to be the way to go. You could even go to the point where there is a random element to the people you have the option of attacking even if they are right in front of you.
__________________
Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
Tags |
close combat, martial arts |
Thread Tools | |
Display Modes | |
|
|