05-17-2019, 02:35 PM | #11 | |
Join Date: Nov 2010
Location: Arizona
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Re: Naturalist vs Alertness for search rolls
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05-17-2019, 11:54 PM | #12 |
Join Date: May 2015
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Re: Naturalist vs Alertness for search rolls
I guess I've never seen the mindlessly rolling dice for two hours thing, nor a GM letting people re-roll dice over and over but insist they do it.
It seems to me players are supposed to roleplay when their characters don't find something. And the GM can describe situations where the PCs fail to find things as if there is nothing there. ITL mentions up to two or three rolls to spot something, and also mentions the principle of making repeated attempts to do something harder. So it seems to me if people are wasting lots of time rolling to spot things, someone's probably doing something a bit off. Framing situations with meaningful choices with different sorts of consequences makes sense. And again, if the GM doesn't want there to be a situation where something might not be found, they probably shouldn't make it hidden so that it might not be found. No one says anything has to be hidden. It's also perfectly valid to say something is hidden but searching will eventually find it and it's just a matter of when and by whom, or they can decide that doesn't even matter and just say "the group finds [the thing] after looking for a bit". But if you do want a game where something is hidden, and you do want it to be possible that it won't be found, it seems to me ITL presents a fairly reasonable system for doing that. |
05-18-2019, 01:04 PM | #13 | |
Join Date: Nov 2010
Location: Arizona
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Re: Naturalist vs Alertness for search rolls
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There are two ways that I personally handle the issue of "hidden, not found, key to adventure" and that is; 1) use the Three Clue Rule; and 2) use the rolls to determine not success vs. failure, but rather DEGREE of success; you rolled a fail, so you find out SOME of what you needed to know or find a clue to where the bijou REALLY is -- something that means you still have some work to do. So you rolled a catastrophic failure, you found the bijou but you also found the GUARDIAN of the bijou...or it found YOU. Both 1) and 2) give you some options to run with...without either spending a week searching, or derailing the entire adventure. |
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05-18-2019, 10:57 PM | #14 |
Join Date: May 2015
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Re: Naturalist vs Alertness for search rolls
I have seen some pretty amazingly questionable GM'ing, but that seems to me an issue with those GMs.
Personally, unless it's a one-shot "this is the one cool adventure that is the scope of the game", my preferred campaign type is open world play, where I like it when a good GM isn't too attached to any particular adventure or series of events happening, and instead sets up situations and finds out what happens by playing it out. I appreciate it when finding something really means the characters found something, and that there was a chance they might not find it, and might do something else besides whatever adventure might be nearby, and that's embraced as really playing the situation and seeing what happens, instead of pretending that's what's happening but really driving the players into some pre-planned plotline. |
05-19-2019, 03:06 AM | #15 | |
Join Date: Nov 2010
Location: Arizona
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Re: Naturalist vs Alertness for search rolls
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