10-06-2019, 10:33 PM | #21 |
Join Date: Nov 2004
Location: Niagara, Canada
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Re: [Spaceships] How should a large station... duck?
Scale issues. A SM+12 robo-miner/tug is around the size of one of the Pyramids; the station is around the size of the entirety of Egypt.
In case it might affect anyone's thought processes, I'm planning for the plot to be set a long time after this station was built, after several pre-industrial civilizations have risen and fallen internally. I want to heavily lean on the tropes of exploring the unknown, at several scales: not knowing what will be found inside the station, outside the station, and possibly even within the main characters if I can manage that level of subtlety. If I can get away with it, a more physics-compliant version of Dungeon Crawl Classics.
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Thank you for your time, -- DataPacRat "Then again, maybe I'm wrong." |
10-06-2019, 10:51 PM | #22 |
Join Date: Jul 2014
Location: New Zealand.
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Re: [Spaceships] How should a large station... duck?
True, but I did note the was up to a billion tons of robo-miners, so if a large percentage could be used at once it might help (slowly). But equally there could be a number of reasons why it wouldn't work.
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
10-07-2019, 05:15 PM | #23 | ||
Join Date: May 2005
Location: Oz
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Re: [Spaceships] How should a large station... duck?
Quote:
Give an SM+13 ship half a gee of acceleration to dodge with and then it can dodge in 11 seconds. An SM+34 habitat with half a gee needs 633 seconds. Quote:
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Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 10-07-2019 at 05:25 PM. |
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impactor, spaceships |
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