Quote:
Originally Posted by Varyon
For a humorous campaign, sure, you might have adventurers going around gathering monsters to stock dungeons. They'd need abilities that would allow them to overcome baddies without seriously injuring them. That's pretty much going to come down to magic. For some, it's sleep/daze/paralysis spells. For others, it will be charms to convince the monsters to come along peacefully. Those with a more martial bent will either have some sort of magical "subdual damage" weapons or use magically-enhanced strength to grapple foes into submission.
In a more serious campaign, the monsters found in dungeons typically either wandered in on their own, or were previously created/summoned/enslaved by whoever used to be in charge (or by others trying to plumb the depths - a stone golem could be a pretty awesome porter).
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Or they were pets or zoo animals, and the 10' by 10' rooms in which they're found were kennels or cages with stasis spells interrupted by opening the door.