11-16-2009, 02:37 PM | #11 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Powers] Making Affliction- and DoT/Cyclic-based characters viable and effective
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11-16-2009, 03:10 PM | #12 |
Join Date: Sep 2004
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Re: [Powers] Making Affliction- and DoT/Cyclic-based characters viable and effective
Even if you treat stunning as a margin of success where each point that the HT check fails by stuns for 1 sec (which is how I play stunning anyway) it's still under-priced at that cost.
Affliction is an interesting mechanic but simply repricing isn't a good fix. I would rather see a major overhaul. How about GURPS: Powers-Ups 3: Afflictions Revised? |
11-16-2009, 03:31 PM | #13 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Powers] Making Affliction- and DoT/Cyclic-based characters viable and effective
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In the end, the problems are that (1) stunned (without recovery checks) is actually an incapacitating condition worth +50% or more, and (2) limitation stacking breaks down at high values. |
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11-17-2009, 07:41 AM | #14 | |||
Join Date: Sep 2004
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Re: [Powers] Making Affliction- and DoT/Cyclic-based characters viable and effective
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Toxic attacks don't have any effect on those ItMH. In many games there will be a large number of targets that are completely immune to this attack. Aside from that, if DR or IT:DR is available the effect will vary from lethal to ineffective. The stunning affliction can affect anything and it's perfectly safe to use. You can go around indiscriminately shooting everyone with it. Quote:
How about Affliction 21 (Daze +50%) [75]? That's HT-20 or you stand there like an idiot for minutes equal to the margin of failure. Quote:
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11-17-2009, 08:35 AM | #15 | |
Join Date: Sep 2004
Location: Orange County, VA
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Re: [Powers] Making Affliction- and DoT/Cyclic-based characters viable and effective
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11-17-2009, 08:57 AM | #16 | |
Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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Re: [Powers] Making Affliction- and DoT/Cyclic-based characters viable and effective
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11-17-2009, 09:34 AM | #17 | |
Join Date: Sep 2004
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Re: [Powers] Making Affliction- and DoT/Cyclic-based characters viable and effective
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Affliction doesn't have any built-in limitation to prevent them from working against ItMH. Affliction w/Unconsciousness and Limitation: Only Electrical is the canon way to do "Dampen" (Powers, p139). Likewise the affliction from Electrified Skin should work equally well on machines and people. |
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11-17-2009, 09:42 AM | #18 | |
Join Date: Sep 2004
Location: Orange County, VA
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Re: [Powers] Making Affliction- and DoT/Cyclic-based characters viable and effective
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edit - more than Resistable would apply. Malediction could be substituted for Resistable |
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11-17-2009, 09:52 AM | #19 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Powers] Making Affliction- and DoT/Cyclic-based characters viable and effective
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*Vicky puts on the official Keeper Hat.* ItMH doesn't grant immunity to Toxic attacks. Rather, Toxic Attacks have the innate limitation of not working against many targets, including machines without metabolisms etc. |
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11-17-2009, 09:59 AM | #20 | ||
Join Date: Sep 2004
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Re: [Powers] Making Affliction- and DoT/Cyclic-based characters viable and effective
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By RAW, anything non-cellular is immune to Toxic attacks. This explicitly includes machines (in the description of Toxic) and should also elementals (metal, earth, water, and fire). Given the Elemental and Machine meta-traits is there an advantage you would point to or is immunity to Toxic attacks just a 0 point feature of calling yourself non-cellular? Quote:
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Tags |
affliction, cyclic, damage over time, dot |
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