11-22-2017, 06:28 PM | #31 | |
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Re: Dungeon Fantasy(DF) and regular GURPS 4/e questions (Yrth too)
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A little searching: Link to post by Pseudonym Another link to a post by Pseudonym
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11-23-2017, 03:30 AM | #32 |
Join Date: Sep 2006
Location: Luxembourg
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Re: Dungeon Fantasy(DF) and regular GURPS 4/e questions (Yrth too)
For my DF / DFRPG open "campaign" (a succession of one shots that I run from time to time at a club when a scheduled table is cancelled), I shamelessly steal from Everquest (original+Kunark mostly).
It provide dozen of areas, cities and dungeons with nice maps. The players at that club are mostly students, EQ glory days were before their time, so far, nobody noticed... I renamed most gods/places/organisation, and I moved a few things around, but if I want, for example, a forest with lost temples, I flip to the right map, and my memory of years playing the game give me something to describe, with fauna, flora and various encounters, as well as political and religious influence and a few notable NPCs and rumors. Even if the scale is wrong, it is enough to give ideas. |
11-23-2017, 07:37 AM | #33 |
Join Date: Dec 2005
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Re: Dungeon Fantasy(DF) and regular GURPS 4/e questions (Yrth too)
The most annoying thing about winging it is the absence of names. Town needs a name, the tavern needs a name. I realize that the absence of these things is the joke but I think they'd be the primary utility of such a setting.
I was twiddling around with a few generic names for a generic map. Felt they needed to be ordinary but not too silly. I did a Tunnels and Trolls map featuring places like Illregard and Noregard and Noreturnadress but I think that goes too far to set the tone of a Dungeon Fantasy game. It's not that Dungeon can't or shouldn't be silly, but that should be up to the GM and players and not imposed by the setting. Here's some names I was thinking of using: High Hold - The good and reasonable human kingdom that's still pretty medieval. Tarngeld - The grasping mercantile realm which is slowly spreading through conquest and overthrowing guild monopolies. Tarngeld is a mildly evil ream but they don't worship demons or sacrifice children to any god less worthy than profits. Good Stone - The dwarven realm in exile, having been driven out of their ancestral mountain tunnels by monsters. Fair Shores - The elven realms along the western coasts. A bit bland but serviceable but that's a good thing. The time line needs to leave layers and strata of abandoned underground complexes. I want depth in the dungeon to correspond with how dangerous it is. 1129 Present 1117 Rise of Tarngeld 753 Rise of High Hold 500 - 650 Arrival of Human tribes from the southern seas 300 - present Dwarves driven out of northern mountains massive flooding buries the lands in silt 400 - 600 Fall of Old Human Empire -100 - 400 Rise of Old Human Empire -500 Arrival of Human tribes from the eastern seas -1000 Fall of Elven Empire -2000 Rise of Elven Empire -2000 Arrival of Elves over western seas massive volcanic eruption buries the lands in ash -5000 Fall of Ancient Lizardman empire -5000 Arrival of Human tribes from eastern forests -10000 Rise of Ancient Lizardman Empire -15000 Creation of Lizardmen glaciers withdraw to the north, mountains rise due to weight shifting massive earthquakes and volcanos shake things up -1000000 - 10000 Age of the Old Ones
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11-23-2017, 12:53 PM | #34 | |
Join Date: Sep 2004
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Re: Dungeon Fantasy(DF) and regular GURPS 4/e questions (Yrth too)
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Not only do you get generic fantasy names for anything from Elves and Orcs to Gnolls, Lamias and Dracaenae, but you can generate credible real-world names from a wide range of nations and historical periods, generate a wide range of place and object names for world-building, and even generate names based on existing fantasy/sci-fi properties from King Arthur to X-Men. |
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11-25-2017, 03:00 PM | #35 |
Join Date: Dec 2005
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Re: Dungeon Fantasy(DF) and regular GURPS 4/e questions (Yrth too)
That's neat but I usually have something in mind in tone or feel.
Anyhow, I drew up a map. I'll do a more detailed black and white political version as well. http://www3.telus.net/public/uncouths/Sunlit.jpg
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11-25-2017, 09:43 PM | #36 | |
Join Date: Feb 2007
Location: New York City
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Re: Dungeon Fantasy(DF) and regular GURPS 4/e questions (Yrth too)
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11-26-2017, 12:45 AM | #37 | |||
Join Date: Mar 2013
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Re: Dungeon Fantasy(DF) and regular GURPS 4/e questions (Yrth too)
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11-26-2017, 04:34 PM | #38 | |
Join Date: Sep 2004
Location: Canada
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Re: Dungeon Fantasy(DF) and regular GURPS 4/e questions (Yrth too)
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We're only finally reinventing the full Roman marine concrete recipe, and it's not like the chemistry of concrete has changed in the two-thousand-odd years. Nope. They did World Of Darkness, Castle Falkenstein, and Deadlands though.
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11-26-2017, 08:33 PM | #39 |
Join Date: Aug 2004
Location: MO, U.S.A.
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Re: Dungeon Fantasy(DF) and regular GURPS 4/e questions (Yrth too)
Could scc be thinking of 3E GURPS New Sun?
http://www.sjgames.com/gurps/books/newsun/
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11-26-2017, 09:42 PM | #40 |
Join Date: Dec 2005
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Re: Dungeon Fantasy(DF) and regular GURPS 4/e questions (Yrth too)
I'm thinking that'd give you some pretty crazy dungeons. Might be worth a whole book of it's own.
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Tags |
dungeon fantasy, worldbuilding |
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