08-18-2014, 02:09 PM | #31 | |
Join Date: Jan 2006
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Re: Mercurial Greatswords
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Maybe there's a way to make weapons that grant movement college magic more cheaply if they have running mercury in them. (Or even on them - it's magic!) Stops working if knocked down to -40F - an fun magical quirk for the ice wizard or gadgeteer to exploit. I once had an idea (in a game that never really took off) for "Quicksilver Sword" that was shape-changing - it was ALL mercury, and could shift into any weapon between 2-5 lbs the user envisioned. Of slaying lycanthopes. PCs could track down the secretive doppelganger doppelsöldners that had their own special martial art for using them for extra bonuses. (Too bad it slowly drives most races mad for some poorly understood reason...) Yes, that last idea was based on disappointment about how Githyanki Silver Swords actually worked. |
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08-18-2014, 02:16 PM | #32 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Mercurial Greatswords
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"Legitimate" reason for dervishes to whirl. Prestige class for cleric fighters. :)
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08-18-2014, 02:54 PM | #33 |
Join Date: Jun 2013
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Re: Mercurial Greatswords
Mercury compounds, yes, but elemental mercury's toxicity is apparently a function of releasing mercury vapor. The Wikipedia page for mercury itself indicates suicide attempts involving injecting mercury tend to fail.
Yeah, it may indeed be appropriate to make quicksilver-containing items have special metaphysical properties. You'll still need to determine if the handling of the item aside from these properties covers the realistic or cinematic tract. That is, does your Broadsword of Haste's internal reservoir of mercury improve its damage at all, or just make it harder to use and more prone to breakage? |
08-18-2014, 02:55 PM | #34 | |
Join Date: Jun 2006
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Re: Mercurial Greatswords
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Dimethylmercury is an organometallic compound first made in 1858. And there isn't a lot of reason to think its toxicity even has much to do with its mercury content. Mind you it's hard to tell how toxic its analogs in other elements are, since they burst into flame on contact with air and may explode on contact with traces of water vapor. It is certainly quite toxic, but a lot of concern about it is from scare tactic press from presence in trace amounts in contaminated fish, and from "terrorism" warning studies. There isn't a particular shortage of very poisonous organometallic compounds. Iron tetracarbonyl is a rather toxic organometallic liquid with a substantial vapor pressure too. This doesn't indicate iron is especially toxic.
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08-18-2014, 04:07 PM | #35 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Mercurial Greatswords
Then if only talking about pure mercury, it's a pretty poor toxin if you could literally drink a pint of it and never suffer any effects for the remainder of your life.
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08-18-2014, 04:13 PM | #36 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Mercurial Greatswords
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08-18-2014, 04:21 PM | #37 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Mercurial Greatswords
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It probably would be a nasty toxin to give to a pregnant woman carrying a valuable heir. Screw up a dynasty but be long gone by the time the plan came to fruition.
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08-18-2014, 04:38 PM | #38 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Mercurial Greatswords
I'd like to know how you are supposed to make one of these using TL4 technology and not have it break the first time you hit something with it. From a functional point of view, as has been said, the conservation of momentum law means that you'd derive no benefit from it, but you'd lose accuracy by screwing around with its balance. I suppose it could have an entry in Fantasy Tech.
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Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. Last edited by DanHoward; 08-18-2014 at 04:45 PM. |
08-18-2014, 04:55 PM | #39 |
Join Date: Dec 2012
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Re: Mercurial Greatswords
Hm if we're okay with bringing other weird weapons from the dnd exotic weapon list from obscure books, from the same place that brought the stupid idea for mercurial great-swords comes...
Gyrspike: a weapon that is a long sword on one end and a flail on the other end. whip dagger: A whip that has barbs runs on it length and a pointed dagger like tip. Triple dagger...not even sure how to describe it...the pictures seems like it one dagger hilt holding three dagger blades on it if that makes sense... Manti: A shortspear with four additional spear heads that project vertically from the shaft. The double hammer (not from this book but from the dnd warrior sourcebook) it a battle hammer with a hammer head on both sides. ...seriously I thought this was just a joke from spoony's videos. |
08-18-2014, 05:39 PM | #40 | |||
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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Re: Mercurial Greatswords
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Sounds like a magnified boar spear.
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I've revised the Low Tech weapons table: http://forums.sjgames.com/showthread.php?t=112532 |
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dnd, exotic weapons, gurps 4th edition |
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