04-05-2008, 01:31 AM | #41 | |
Join Date: Mar 2008
Location: Dallas, TX
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Re: GURPS Character Sheet (GCS) 3.1.0.1 Released
Quote:
...How in the world did my printer get configured to postcard!!? |
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04-05-2008, 04:49 AM | #42 |
Join Date: Jul 2006
Location: Oxford, UK
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Re: GURPS Character Sheet (GCS) 3.1.0.1 Released
Are you going to be adding the modifiers from B101?
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11-10-2008, 05:34 PM | #43 |
Join Date: Oct 2004
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Re: GURPS Character Sheet (GCS) 3.1.0.1 Released
I just found that fantastic tool from the link in hackbarth´s signature.
First tests managed to get me impressed! Thanx so far!!! :) That thing could make GCA disappear on our list of tools .... Just fast and easy to use while GCA is ... Will write more :)
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4E books: Basic, Powers, Fantasy, Magic, Thaumatology, High Tech, Ultra-Tech, Martial Art, Supers, Space (SC only), Spaceships plus GCA and 66 of 3E books PDF: 4E as above plus Bio-Tech, DF and more |
11-11-2008, 03:23 AM | #44 |
Join Date: Jun 2006
Location: Sweden, Stockholm
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Re: GURPS Character Sheet (GCS) 3.1.0.1 Released
Judo seems to have disappeared from the skill list by the way...
Otherwise, yeah, it is a great tool, and I much prefer it to GCA
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"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" |
11-11-2008, 04:38 AM | #45 |
Join Date: Sep 2008
Location: 127.0.0.1
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Re: GURPS Character Sheet (GCS) 3.1.0.1 Released
This is, indeed, an absolutely fantastic tool. I've introduced it to our party and it makes life really easy for me.
As stated in the mailing list on SF, the current version 2008.03.21 lacks that skill (and others). Details can be found here. Btw, has anybody made up custom libraries/races for GCS? |
03-30-2010, 12:45 AM | #46 |
Join Date: Jun 2005
Location: Germany...for a few more months
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Re: GURPS Character Sheet (GCS) 3.1.0.1 Released
Having some problems using it in Windows 7 Professional 64 bit. It can't locate javaw, though the newest version is installed. Any suggestions?
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If you had the power to change history, where would you start? And more importantly, where would you stop? |
03-30-2010, 08:32 AM | #47 | |
Join Date: Oct 2005
Location: Göttingen, Germany
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Re: GURPS Character Sheet (GCS) 3.1.0.1 Released
Quote:
Your system should be a system-properties-menu called "Environment Variables" or something like that... There add ...YOUR-PATH...\Java\jre6\bin at the end of the Path-Variables content, e.g. "...;C:\Program Files (x86)\Java\jre6\bin". |
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03-30-2010, 10:19 AM | #48 |
Join Date: Jun 2007
Location: Texas
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Re: GURPS Character Sheet (GCS) 3.1.0.1 Released
I don't think I've ever thanked Richard properly for this great tool, so...Richard, thank you, it's awesome.
I've been using GCS for a couple of years and now use it for PCs, NPCs and creature design. I even keep a "worksheet" where I can figure out things like power or special item builds in spare moments. I've got custom libraries for: creatures galore (some of which are here at Tectuctitlay's site), a house modern basic equipment list taken from Hi-Tech, a whole range of equipment lists from Ultra Tech (Armor, firearms, security, medical, survival equipment etc), a list of power-as-spells, some home-grown templates (three alien races, Anitaverse vamps and weres, Merry Gentry Sidhe and fay, half-angel) and other odds and sods. I'd be lost without GCS, so thanks again, Richard. Regards, Steve |
04-05-2010, 07:22 PM | #49 | |
Join Date: Oct 2006
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Re: GURPS Character Sheet (GCS) 3.1.0.1 Released
Quote:
GCS-2010.01.06\GURPS Character Sheet.app\Contents\Resources\Java Then use the GCS .jar file you see there. The program will start up fine.
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- Danny |
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07-12-2010, 07:54 PM | #50 |
Join Date: May 2005
Location: Oakdale, MN
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Re: GURPS Character Sheet (GCS) 3.1.0.1 Released
I love this program. Is there somewhere that I can find pre-made templates for use with it?
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Tags |
character creation, chargen, game aids, gcs |
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