05-02-2019, 08:45 PM | #11 |
Join Date: Jul 2008
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Re: Hit Location Symmetry
Except that it's not 'one arm and one leg', it's specifically the left. Which, if I had to pick an assumed leading side (which I don't and wouldn't), is probably not the one I'd have chosen.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
05-03-2019, 05:04 AM | #12 |
Join Date: Oct 2010
Location: FL
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Re: Hit Location Symmetry
In a fight, yeah, I'd guess left was leading. However, if you're fighting a kicker, then the right could easily lead.
However, the most obvious times to use the random hit location table are for falls and hitting people in vehicles (or behind other cover where they aren't in a combat posture). In both cases, having a "leading" side makes a lot less sense. In vehicles there may easily be a near side, but even there I wouldn't assume the left was closer most of the time.
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Formerly known as fighting_gumby. |
05-03-2019, 06:55 AM | #13 |
Join Date: Aug 2018
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Re: Hit Location Symmetry
I guess that makes sense, turning the body, iruno, 45° to face the enemy.
Probably should've mentioned it explicit in basic, including the suggested variation of swapping for a left-handed individual. Also, I'd say it makes sense to do something similar for hands/feet, like 1-2 vs 3-6 instead of 1-3 vs 4-6. Although the case could be made that they're too unlikely to be hit that it makes little effect (worth the effort),. Or that their use does indeed make them more likely to be evenly hit. |
05-03-2019, 10:24 AM | #14 |
Join Date: Jul 2008
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Re: Hit Location Symmetry
Or a fencer, or someone using a pistol...
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
05-03-2019, 10:34 AM | #15 |
Join Date: Aug 2010
Location: The Land of Enchantment
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Re: Hit Location Symmetry
It assumes a right-handed attacker with a melee weapon. Thus, slightly more likely to hit the left side of a target facing him/her. (The shield side.) I suspect that it's a leftover from Man-to-Man, when you were always facing a knowing opponent who was facing you in turn, with a melee weapon. I've never checked out Man-to-Man, though. Does the hit chart go back that far?
Anyway... If you are attacking from behind or are left-handed, reverse the side that is more likely to be hit. If firing a ranged weapon, randomize the side.
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I'd need to get a grant and go shoot a thousand goats to figure it out. |
05-03-2019, 01:37 PM | #16 |
Join Date: Oct 2006
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Re: Hit Location Symmetry
While the favored side rules from MA: Gladiators don't solve the random location asymmetry, I would recommend anyone interested in adding that sort of detail to take a look at those.
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- Danny |
05-04-2019, 01:10 PM | #17 |
Join Date: Aug 2018
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Re: Hit Location Symmetry
Strangely, gladiators doesn't seem to modify the random hit location.
I think in respect to random hits, I would change "right" to "leading" and "left" to "rear" and only use the table if the character is using the Gladiators option. If not, then flip a coin to see which leg is hit? Random hit locations probably need a re-vamp in respect to the direction of the attacker too. I think it assumes the front, but if I'm attacking from the front-left side then the target's left limbs/ear/eye should have a higher chance of being hit than their right limbs/ear/eye |
05-05-2019, 12:07 PM | #18 |
Join Date: Aug 2018
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Re: Hit Location Symmetry
I thought of a "quick fix", for people who prefer symmetry. I use an extra die of another color to denote "sub-location" (ie the 1 for vitals for certain locations, etc). The standard roll of 6-8 (right leg and arm) are arms and 12-14 (left leg and arm) are legs, and then the extra die represents left or right.
It's about 40% vs 45% normally of hitting the "off side", so I was thinking if someone has a posture that changes that, maybe 1-2 instead of 1-3 on the extra die would be the protected side, which means they're at 33%, making player choice a bit more important in this regard (like shielding the sword hand, etc). |
Tags |
hit location, symmetry |
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