Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS > GURPS Character Assistant

Reply
 
Thread Tools Display Modes
Old 09-01-2016, 01:04 AM   #1
bearit
 
Join Date: Nov 2015
Default Flat Cost for Techniques

As the title says, Im attempting to create a data file where techniques are fully leveled by simply paying a flat cost (1 for Average and 2 for Hard). Is this possible?
bearit is offline   Reply With Quote
Old 09-01-2016, 01:28 PM   #2
ericbsmith
 
ericbsmith's Avatar
 
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
Default Re: Flat Cost for Techniques

This should be pretty easy. All you need to do is create a custom datafile redefining the cost progression of Techniques. Currently they are listed as this:

Code:
Tech/A, cost(1/2/3), base(0), defaultstat(%default), relname(def), subzero(yes)
Tech/H, cost(2/3/4), base(0), defaultstat(%default), relname(def), subzero(yes)
We just need to add the appropriate headers and change it to this:

Code:
Version=3
*******************************************************************************************************
[SKILLTYPES]
******************************************************************************************************
Tech/A, cost(1/1/1), base(0), defaultstat(%default), relname(def), subzero(yes)
Tech/H, cost(2/2/2), base(0), defaultstat(%default), relname(def), subzero(yes)
This will not "fully level" the techniques when added (that would take a lot more work) but the cost for levels after the first will be free, so you can level them yourself. Note that on existing characters you will need to Resynchronize the Skill Types after loading this GDF to get it to work.

(NOTE: I personally don't recommend doing this. The skill penalty of techniques is set based on the techniques difficulty; allowing the penalty to be bought of completely so cheaply means that many players may concentrate on buying the more difficult techniques and ignore the easier ones.)
__________________
Eric B. Smith GURPS Data File Coordinator
GURPSLand
I shall pull the pin from this healing grenade and...
Kaboom-baya.

Last edited by ericbsmith; 09-01-2016 at 01:31 PM.
ericbsmith is offline   Reply With Quote
Old 09-01-2016, 02:06 PM   #3
bearit
 
Join Date: Nov 2015
Default Re: Flat Cost for Techniques

Quote:
Originally Posted by ericbsmith View Post
This should be pretty easy. All you need to do is create a custom datafile redefining the cost progression of Techniques. Currently they are listed as this:

Code:
Tech/A, cost(1/2/3), base(0), defaultstat(%default), relname(def), subzero(yes)
Tech/H, cost(2/3/4), base(0), defaultstat(%default), relname(def), subzero(yes)
We just need to add the appropriate headers and change it to this:

Code:
Version=3
*******************************************************************************************************
[SKILLTYPES]
******************************************************************************************************
Tech/A, cost(1/1/1), base(0), defaultstat(%default), relname(def), subzero(yes)
Tech/H, cost(2/2/2), base(0), defaultstat(%default), relname(def), subzero(yes)
This will not "fully level" the techniques when added (that would take a lot more work) but the cost for levels after the first will be free, so you can level them yourself. Note that on existing characters you will need to Resynchronize the Skill Types after loading this GDF to get it to work.

(NOTE: I personally don't recommend doing this. The skill penalty of techniques is set based on the techniques difficulty; allowing the penalty to be bought of completely so cheaply means that many players may concentrate on buying the more difficult techniques and ignore the easier ones.)
Unfortunately, I have found that this doesn't work as suggested. Two things have happened:

1) Either I Resynchronize a character sheet with no techniques, then add the techniques, and am then only allowed to take one level

2) Or I Resynchronize a character sheet with more then one level in a technique, and get a divide by zero error and gca4 crashes.
bearit is offline   Reply With Quote
Old 09-01-2016, 03:40 PM   #4
ericbsmith
 
ericbsmith's Avatar
 
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
Default Re: Flat Cost for Techniques

Well now... that should have worked. I never tested it though, and now that I have it looks like GCA just doesn't like it and I'm not sure how to get it to do what you want. I'll have to think on it, or maybe Armin will stop by and have a suggestion.
__________________
Eric B. Smith GURPS Data File Coordinator
GURPSLand
I shall pull the pin from this healing grenade and...
Kaboom-baya.
ericbsmith is offline   Reply With Quote
Old 09-01-2016, 06:42 PM   #5
Armin
GCA Prime
 
Armin's Avatar
 
Join Date: Aug 2004
Location: Portland, OR
Default Re: Flat Cost for Techniques

I don't actually understand what's being attempted here.

Skills and techniques are intended to be costed on a per-level basis, so they're not really designed to work with a 0 point-per-level cost.

Or is the intent that there's only 1 level of the technique, ever, and you just want the user to buy that one level? If that's so, then entering the cost() as cost(1/0) or cost(2/0) should do it.

If you want to have them pay 1 or 2 points, and then still be able to level up the technique for whatever other levels may normally exist, for free, them I'm pretty well stumped on how that would work.
__________________
Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23.
Armin is offline   Reply With Quote
Old 09-01-2016, 06:50 PM   #6
bearit
 
Join Date: Nov 2015
Default Re: Flat Cost for Techniques

The attempt is to lower the cost of techniques in order to promote their taking over simply leveling the default skill. My group in particular doesnt have much experience with techniques or more "colorful" combat at all. Lowering the cost of techniques is an attempt to get my group to consider them more.
bearit is offline   Reply With Quote
Reply

Tags
gca4, techniques


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:17 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.