02-28-2015, 06:08 AM | #1 |
Join Date: Oct 2012
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One-handed weapons two-handed
Is there a treatise on using one handed weapons two handed? Does the second hand add to your effective strength? Does using a one handed weapon in a two handed style add damage?
Looking through the weapons lists, it seems that there are special cases where this would be true. But I haven't seen a comprehensive system for handling this. Also, DF has rules for oversized weapons. How about for undersized ones? |
02-28-2015, 06:30 AM | #2 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: One-handed weapons two-handed
Undersized weapons are handled in Low-Tech Companion 2.
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02-28-2015, 06:52 AM | #3 |
Join Date: Sep 2004
Location: Montréal, Québec
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Re: One-handed weapons two-handed
If you don't have LTC2, you can get a feel for it looking at the Bastard Sword in the Basic Set. Generally speaking, -1 Min ST, +1 damage, and maybe one step better on weapon speed (unbalanced to unbalanced parry to normal).
Another example to look at is the Duelling polearms in Low Tech itself: they're still two-handed, but you can see how a smaller weapon compares to the full-sized 2-handed version. |
02-28-2015, 06:53 AM | #4 |
Join Date: Jul 2008
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Re: One-handed weapons two-handed
Defensive Grip (from Martial Arts) provides a general way for putting a second hand on a one-handed weapon. It's fairly likely that it doesn't have the effects you want from adding a hand, though.
I don't think there are fully general rules for adding a hand, because depending on the weapon that doesn't necessarily work so well.
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02-28-2015, 09:27 AM | #5 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: One-handed weapons two-handed
Most one-handers cannot be 'wielded' two-handed. There just isn't anywhere to put the second hand.
Mostly that only happens in grapple struggles, for instance in close combat struggling with a knife. In this case you don't change anything, it's a grapple. For other weapons with long enough hafts, but which aren't designed to be two-handed; Escrima sticks, Tonfa wielded like a club, Clubs, Axes/Maces with long enough hafts, Oversizded One -Handed weapons, etc (where you could put two-hands on the weapons haft/grip) treat it like ArchonShiva mentions, +1 dm, -1 Min Str, but reduce reach by 1 to a minimum of C. Don't forget to add +2 to attempts to kept control of the weapon versus Disarms. |
02-28-2015, 11:13 AM | #6 |
Join Date: Jan 2006
Location: Central Europe
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Re: One-handed weapons two-handed
Yes, if a weapon has a stat line for a one-handed-grip, use that, otherwise use the Defensive Grip rules in Martial Arts.
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02-28-2015, 11:46 AM | #7 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: One-handed weapons two-handed
Quote:
Defensive Grip boiled down: All Weapons: Requires a Ready Action to engage Defensive Grip and to return to normal grip; +1 Parry from front, -1 Parry from side (net -3). One-Handed Weapon: -2 to hit, +1 dam, treat as 2-handed for all purposes (+2 vs Disarms), Fencing weapons may Parry Flails. Two-Handed Weapons: -1 to breakage odds, -2 to hit with Wild Swings, -2 dam or -1/die whichever is worse. With a Sword specifically: May grip just behind the tip, Reach drops to C, dam is thr imp or thr cr, sw is not possible, +2 to hit targeting chinks in armor. All maneuvers remain available. These rules are perfectly fine, the ones I listed earlier were my 'Quick and Dirty' way I've been handling it. |
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