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#11 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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#12 |
Join Date: Feb 2005
Location: Berkeley, CA
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GUPS could use a way of indicating attack size that's less granular than single target vs area damage, but a body slam is certainly able to do more than 2 points of damage to a single hex swarm.
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#13 |
Join Date: Apr 2008
Location: Århus, Denmark
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I shouldn't think so, Slams don't use the CP mechanics. Neither do Shoves IIRC.
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Playing GURPS since '90, is now fluent in 4th ed as well. |
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#14 | |
Join Date: Aug 2018
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Very sensible errata that Cole put in, even though it doesn't actually address Control Points like the page 20 introduction implies with "Some maneuvers require clarification when using CP." |
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#15 |
Join Date: Aug 2014
Location: Snoopy's basement
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I don't care what kind of target it is, Body Shaming is wrong.
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#16 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Burnsville, MN
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They're both considered striking attacks; technically (SWIDT?) the notes on slams and shoves and moving through someone Plane mentions above should have been excised from the book, as they deal with strikes and not grapples.
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Gaming Ballistic, LLC |
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#17 | |
Join Date: Apr 2005
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Alternately, how much damage do you do if you fall on top of a swarm of creepy crawlies? (Important if you hope to kill them before they swarm all over you . . .) As a very rough guess, I'd ignore relative mass of both the swarm and the thing hitting the swarm and just base damage on relative areas of contact. As long as the falling/moving object is capable of doing enough damage, based on speed alone, to inflict enough damage to automatically disperse a swarm hex, assume that each square yard of surface area in contact eliminates one hex of swarm. Otherwise, figure total dice of damage for the striking object, divide by square yards of surface area, and apply that many dice of damage per hex of swarm contacted. Maybe have the swarm make a HT roll to just take half damage per hex. |
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Tags |
body slam, move-and-attack, slam, technical grappling, wrestling |
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