10-14-2005, 07:45 PM | #21 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Updated / New Character Sheets
Quote:
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 10-14-2005 at 07:59 PM. |
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10-15-2005, 07:10 PM | #22 | |
Join Date: Jul 2005
Location: MS Gulf Coast
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Re: Updated / New Character Sheets
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10-15-2005, 08:51 PM | #23 |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: Updated / New Character Sheets
I'll see what I can do.
Armin |
10-17-2005, 08:52 AM | #24 |
Join Date: Jul 2005
Location: MS Gulf Coast
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Re: Updated / New Character Sheets
Actually, Language Talent is the only thing I can think of at the moment that modifies languages. If there are any others, they must not be too common. Would it be practical to simply turn off bonuses to languages and be done with it?
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10-17-2005, 10:07 AM | #25 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Updated / New Character Sheets
Quote:
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 10-17-2005 at 12:07 PM. |
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10-28-2005, 07:26 PM | #26 |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: Updated / New Character Sheets
Because I'll be out of town for the next week, I decided to put up a work-in-progress version of CharacterSheet.GCS. You can get it on my Sheets site at http://www.misersoft.com/gca4/. This update includes partial support for printing parent/child relationships, turning off printing of Spells in the Skills section, and turning off printing of Language bonuses. Details on the page.
Armin |
11-22-2005, 02:54 PM | #27 |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: Updated / New Character Sheets
I have posted new versions of a couple sheets on my site at http://www.misersoft.com/gca4/:
CharacterSheet.GCS - updated to include support for parent/child items in the overflow sections. Text Layout.GCS/.GCE - updated to better support exporting to the various formats. Armin |
12-10-2005, 03:50 PM | #28 |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: Updated / New Character Sheets
I have posted a new sheet on my sheets site at http://www.misersoft.com/gca4/. This is Armin's Color Flow Sheet, which is a colorful, multi-column sheet that will gracefully adjust to use nearly any paper size, and prints different types of traits inside different color boxes. More info on the page.
I have also posted an update to the "official" sheet, charactersheet.gcs, which will print a portrait on the Notes page, and allows the user to specify the smallest font size to shrink trait text down to, when trying to squish them into the space available. Armin |
12-10-2005, 05:48 PM | #29 |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: Updated / New Character Sheets
In addition to things mentioned in the post above, I have just put up an updated version of the export filter.gce sheet, which breaks languages and cultural familiarities out of the advantages listing.
Armin |
01-09-2006, 07:22 PM | #30 |
Join Date: Jan 2006
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Re: Updated / New Character Sheets
I have what I feel to be a rather annoying problem. The PC I'm making has combat reflexes, Axe/mace of 13 and Broadsword of 16, yet the darn thing keeps defaulting the parry skill to axe (Parry 10), not broadsword (Parry 12)!! Any way I can fix this? You would think a little spinner or button asking me which weapon skill I want to program to default to would be available.
I also wish to Hand Weapons table was larger to accomodate weapons with multiple uses. The character has a knife, throwing axe and sword, yet thw sword has to appear on page three while the medium shield of all things appears in the top. |
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