11-06-2009, 06:36 PM | #601 | |
Join Date: Oct 2004
Location: Washington
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Re: List Of your favorite Custom Perks
Quote:
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"I am so old now. I used to have so much mercy." --The Doctor |
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11-07-2009, 04:46 AM | #602 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: List Of your favorite Custom Perks
Scent of a Woman, by any chance?
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11-07-2009, 09:21 AM | #603 | |
Join Date: Jun 2005
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Re: List Of your favorite Custom Perks
Quote:
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My gaming groups Wiki: GURPS Star Wars house rules, example spaceships, etc. |
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11-07-2009, 03:39 PM | #604 |
Join Date: Oct 2004
Location: Washington
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Re: List Of your favorite Custom Perks
Nah, found it on the Independent Movie Database: Butterflies Are Free
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"I am so old now. I used to have so much mercy." --The Doctor |
11-08-2009, 08:03 PM | #605 |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: List Of your favorite Custom Perks
Accustomed Flier. You are immune to the effects of jet lag and similar afflictions.
Bad Accent. You speak with, or can choose to speak with, a stereotypically "bad" accent of any language in which you at least have an Accented comprehension without suffering any kind of Reaction or Influence penalty. |
11-08-2009, 09:00 PM | #606 |
Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Re: List Of your favorite Custom Perks
Finally, something for Steve Martin ... ;)
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“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
11-09-2009, 11:42 AM | #607 |
Join Date: Apr 2005
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Re: List Of your favorite Custom Perks
Safety Inspector- A type of SOP. You are always testing and maintaining equipment. If there is a question of whether something breaks down, assume that it does not.
Prosaic Player- Whenever a skill or advantage would recieve a modifier for PC description, a disadvantage is treated as neutral, and neutral or better gets +1. This has no effect on intercalary roleplaying points.
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Steal Energy- giving Dungeon Fantasy wizards a pretext to learn healing magic since 2004. Last edited by Sense of Duty (Kittens); 11-09-2009 at 12:04 PM. |
11-11-2009, 12:49 AM | #608 | ||
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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Re: List Of your favorite Custom Perks
Quote:
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11-11-2009, 02:14 AM | #609 |
Petitioner: Word of IN Filk
Join Date: Aug 2007
Location: Longmont, CO
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Re: List Of your favorite Custom Perks
Every Pocket Has a Silver Lining: One item you own, of no larger than pocket-size, will automatically escape notice in a quick frisk or patdown search. The item must be specified in advance and the means described by the player (a lockpick or knife hidden in the lining of a jacket, a watch that seems unremarkable, and so on). A strip search will find this item, however ... this is careful planning and a little good fortune, not magic.
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“It's not railroading if you offer the PCs tickets and they stampede to the box office, waving their money. Metaphorically speaking” --Elizabeth McCoy, In Nomine Line Editor Author: "What Doesn't Kill Me Makes Me Stronger" |
11-11-2009, 01:42 PM | #610 |
Join Date: Oct 2004
Location: Washington
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Re: List Of your favorite Custom Perks
Perceptive: Your sight is speed-geared; you notice things faster than the average person and are thus better at gathering information at a glance. Example: while any driver can read a road sign while driving the interstate, you can read not only the road sign, but the billboard behind it, and retain the relevant information from each.
Game effects:
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"I am so old now. I used to have so much mercy." --The Doctor |
Tags |
house rules, perks |
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