09-22-2012, 10:25 AM | #11 | |
Banned
Join Date: Oct 2007
Location: Europe
|
Re: Worminghall Map Scale
Quote:
As I understnad it, almost all buildings were homes. Few people had bedrooms of their own (children don't need to be taught about the birds and the bees - they can hear, if not see, their parents hard at work making younger siblings), and a lot of the commoner class just slept on the floor on stuffed sacks. You did have a sort of "nuclear family" sometimes, but very often with peripheral individuals included, which in our modern world would have separate residences. So I'd say 6-7 residents per relatively small building, excluding the tiny ones, sounds about right. That might fit for a 2 or 3 storey house 6 by 12 meters. Even if you had a warehouse, e.g. for storing grain or flour, it'd make sense to have some people living in it to reduce the risk of theft. I also don't think roads need to be 20 meters wide. Insofar as town layouts were planned (and some where planned to some extent, as far as I know), you needed 2 carts to be able to pass by each other on the main traffic roads, but compared to modern towns and cities a medieval town was basically chaos. How wide is a cart? 2.5 meters? 3 meters at the most, I'd say, so 7 meters should be more than enough. |
|
09-22-2012, 10:38 AM | #12 |
Join Date: Sep 2010
Location: Mannheim, Baden
|
Re: Worminghall Map Scale
You raise some good points, Peter (and sorry for always missing your posts before posting; wasn't there a feature that warned you about this sort of thing?). In England smaller towns would probably be more logical for universities. Bologna in contrast was one of the biggest cities in Europe (Wiki says the fifth, but that may be overdoing it). Prague had similar dimensions. It would probably destroy the university town character of Worminghall to give them much more than 12,000 inhabitants.
Your points on the dimensions of houses and roads are also well-made. The problem is that things only get worse if I use smaller dimensions. Houses four of five metres wide are by no means unheard of in small towns, but that would mean even higher population density. I think I'm probably keeping the main roads at 15-20 m, if only for readability. Messing with the number of inhabitants in a big way is probably a bad idea, after all, but I think I'm going to increase it by a third and then decrease the scale by another third. That should still keep my drawing urge occupied for a good long while. Last edited by Blind Mapmaker; 09-22-2012 at 01:07 PM. |
09-22-2012, 10:40 AM | #13 |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Worminghall Map Scale
|
09-22-2012, 11:27 AM | #14 | |
Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
|
Re: Worminghall Map Scale
Quote:
BlindMapmaker could check Severn historical and natural history sites, university wesbites in England, and the library. Something like an educated guess about the state of the river in that area in 1300 might turn up. |
|
09-22-2012, 11:31 AM | #15 |
Join Date: May 2008
Location: Curitiba - PR (Brazil)
|
Re: Worminghall Map Scale
Also remember that a map dont need to be 100% accurate (and normally dont were), specially regarding how wide a river or a road have to be.
__________________
Link for my DF Campaign Game: http://www.obsidianportal.com/campaigns/panorica |
09-22-2012, 12:42 PM | #16 | |
Join Date: Sep 2007
|
Re: Worminghall Map Scale
Quote:
Obviously the home of Bolognese sauce, not to mention Parmesan cheese (capital of that region, anyway), lasagna, and tortellini. What we would do without it? (See, the canard that Americans don't know geography is just a bunch of baloney.) |
|
09-22-2012, 12:52 PM | #17 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Worminghall Map Scale
Quote:
Bill Stoddard |
|
09-22-2012, 01:06 PM | #18 |
Join Date: Sep 2010
Location: Mannheim, Baden
|
Re: Worminghall Map Scale
I just want to thank everybody for their comments. It has really helped me get a better mental image of Worminghall. Now I just have to get that image onto virtual paper.
I decided to go with a reduction in scale by 30% and that already made things a lot more believable. The hundred or so buildings I have so far pretty much fill the triangle between Northgate Row and the gate. The Severn shrank to 70 to 115 m in width, which is close enough to the real thing for me. In the past I have done extensive research for similarly inconsequential things, but I think I'm not quite on the same level of obsessiveness now (although I am the first to admit that I still have a long way to go). Slightly off topic and I hope not inflammatory, but as there are already some GURPS authors reading this thread: Would it ever be okay to post the finished map online, even if it is based on the one in the book? After re-reading the online policy I'd say "signs point to no", but I'd thought I might as well ask as it might be helpful for GMs and players. |
09-22-2012, 01:47 PM | #19 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Worminghall Map Scale
Quote:
Bill Stoddard |
|
09-22-2012, 01:53 PM | #20 |
Join Date: Sep 2010
Location: Mannheim, Baden
|
Re: Worminghall Map Scale
Thanks for the show of confidence. I'll certainly send it to you when it's done and talk to SJG after that. These things take time, though. I haven't done a city map in ages and this is much more elaborate than a simple Western town.
If anybody's interested, here's a link to some of my other maps. Unfortunately, I haven't been able to do much lately. |
Tags |
map, worminghall |
|
|