08-04-2017, 10:56 PM | #21 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: GURPS Vehicles: Steampunk Conveyances
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08-05-2017, 01:44 AM | #22 | |
Join Date: Aug 2004
Location: U.K.
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Re: GURPS Vehicles: Steampunk Conveyances
Quote:
(The standard way to calculate Range is of course fuel tank capacity multiplied by fuel consumption. That doesn't always work for steam power.)
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08-06-2017, 09:40 AM | #23 |
Join Date: Apr 2005
Location: Houston, TX
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Re: GURPS Vehicles: Steampunk Conveyances
What I'd love to see in future Vehicles volumes is a set of scaled overhead illustrations of at least some of the conveyances, superimposed on a GURPS 1-yard hex template.
I know that would probably grossly exacerbate art-requisition and/or research time, but it'd be an awesome drop-and-go resource for GMs.
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08-06-2017, 09:55 AM | #24 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: GURPS Vehicles: Steampunk Conveyances
Quote:
VDS is for the person who likes designing their own vehicles. Vehicles is more grab and go.
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08-06-2017, 10:21 AM | #25 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: GURPS Vehicles: Steampunk Conveyances
Now I've read it, it's rather fine. A well-chosen title, a nice selection of vehicles, and some nice crunchy bits. The torpedo rules are particularly good.
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08-06-2017, 11:41 AM | #26 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: GURPS Vehicles: Steampunk Conveyances
Since specific titles are actually relevant to this discussion I want to note that there is nothing called "VDS" being planned. The book that David Pulver is working on is called Vehicle Design, which again, has always been distinct from the Vehicles line.
Last edited by sir_pudding; 08-06-2017 at 01:19 PM. |
08-06-2017, 12:41 PM | #27 |
Join Date: Aug 2004
Location: U.K.
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Re: GURPS Vehicles: Steampunk Conveyances
Thanks - I keep forgetting to mention those, but yes. The first torpedo combat rules in 4e, and I think possibly in GURPS. Which is a little surprising, really.
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08-06-2017, 01:21 PM | #28 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: GURPS Vehicles: Steampunk Conveyances
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08-06-2017, 01:45 PM | #29 |
Join Date: Sep 2008
Location: near London, UK
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Re: GURPS Vehicles: Steampunk Conveyances
Well, I built them as basic Guided attacks for the XCU-04 Orca in Will to Live.
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08-06-2017, 01:55 PM | #30 |
Join Date: Aug 2004
Location: U.K.
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Re: GURPS Vehicles: Steampunk Conveyances
I think that advanced, fast, fairly stealthy torpedoes probably work fine as some version of a standard GURPS ranged attack. It's the ones that are so slow and visible that they can be evaded or outrun that require a moment's thought.
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