06-30-2016, 09:17 PM | #21 | |
Join Date: Dec 2007
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Re: Star Map
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Of course you can make things more interesting by adding a plethora of negative space wedgies and non-oxygen-dependent life. But if you're going to put it on a map, there should be some reason to go there, if only "it has a military outpost". Otherwise if you are just travelling off the beaten path, there's no reason to put it down. Just bear in mind that there will always be at least a good dozen unoccupied garbage M-types or brown dwarfs that you can pass by on the way to where you are really going. Instead of a map, such places, if visited on the way should just have a random encounter table with entries that read things like "uneventful", "pirates", "space whales" and "Aurora". |
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07-01-2016, 04:45 PM | #22 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Star Map
On your way from inhabited point A to inhabited point B, you pass 100 or so brown and red dwarf systems of no value.
It's not like a basic map of my town needs to detail every single house.
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07-01-2016, 05:04 PM | #23 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Star Map
Quote:
I certainly want non-boring options in a campaign. Absent things like mysterious alien ruins, I fail to see how the existence of those other stars make things interesting. |
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07-01-2016, 05:49 PM | #24 | |
Join Date: Aug 2008
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Re: Star Map
Quote:
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07-01-2016, 06:21 PM | #25 | |
Join Date: Aug 2007
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Re: Star Map
Quote:
For real accuracy it would have to be parallax and parallax work is technically involved without being greatly rewarding in terms of grants and publicity. So even if you had the best available map out to 100 ly it would not only be incomplete (and incomplete even in potentially habitable star systems) but inaccurate too. Especially it you make habitable worlds (what is probably) realistically scarce you might as well make things up. Using a mixture of Space and First In I looked at frequency of Garden worlds and 100 ly was the average distance between them. In a recent thread someone else looked at the possibilities and only found 5 candidate systems within 40 ly and you wouldn't really expect hits in every system where star age and type made it even theoretically possible.
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Fred Brackin |
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07-01-2016, 06:30 PM | #26 | |
Join Date: Dec 2007
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Re: Star Map
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07-01-2016, 07:12 PM | #27 |
Join Date: Aug 2007
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Re: Star Map
Alpha Centauri A and B are in one system and were included in the above number. "6 stars in 5 systems" might have been too much detail for a casual mention. They are also just barely far enough apart and may have been closer when they were younger.
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Fred Brackin |
07-01-2016, 07:35 PM | #28 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Star Map
Quote:
Any other guesses are pure wild hopes.
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07-01-2016, 07:40 PM | #29 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Star Map
I count infrared as light, so by that definition I believe we have seen a few. And I'm sure some very young ones would give off enough visible light for a human to see while in system, if I wanted to approach douche levels of pedantry.
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07-01-2016, 08:19 PM | #30 | |
Join Date: Aug 2007
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Re: Star Map
Quote:
They have been discovered farther away than I expected but maybe not by general surveys. I would expect that for simple reasons we will for a long time have discovered an even smaller number of brown dwarves than red dwarves.
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Fred Brackin |
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map, star |
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