Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 02-29-2016, 01:57 AM   #21
Ultraviolet
 
Ultraviolet's Avatar
 
Join Date: Apr 2008
Location: Århus, Denmark
Default Re: [Basic] Skill of the week: Lockpicking

In my many years of GURPS if I rate the hours played of each genre I've mostly played Cliffhangers, followed by present day SpecOps/Mercenary and finally a bit of SF and fantasy.

Many of my characters have had Lockpicking (plus often the associated skills), many of the other players have as well, and it has been used a lot.

In the two different Cliffhangers campaigns played since 1994 we've had a good mix of mostly high adventure into areas less-traveled as well as urban adventures with espionage, horror and/or wierd science themes.
There are always locked doors or chests to be opened. And since we play in a group with one or another player missing due to interference with Real Life it's dangerous to rely on just one character to have Lockpicking so I think about half of us have that skill.
__________________
Playing GURPS since '90, is now fluent in 4th ed as well.
Ultraviolet is offline   Reply With Quote
Old 02-29-2016, 05:40 AM   #22
Phil Masters
 
Phil Masters's Avatar
 
Join Date: Aug 2004
Location: U.K.
Default Re: [Basic] Skill of the week: Lockpicking

Quote:
Originally Posted by Ghostdancer View Post
That actually makes sense. Still, magnetized key/lock - I've been out of the game too long. So freaking cool.
Not that new. The new patio door locks I had fitted a few years ago now (the exploit that defeated the old type having become a little too commonplace in even the low-rent end of the burglary trade) use magnets in the keys.
__________________
--
Phil Masters
My Home Page.
My Self-Publications: On Warehouse 23 and On DriveThruRPG.
Phil Masters is offline   Reply With Quote
Old 02-29-2016, 07:03 AM   #23
Leynok
 
Leynok's Avatar
 
Join Date: Nov 2012
Location: Australia WA
Default Re: [Basic] Skill of the week: Lockpicking

Lockpicking is one of those Skills that I almost never get a chance to use when I take it, and always run into a need for it when I don't.
Leynok is offline   Reply With Quote
Old 02-29-2016, 08:45 AM   #24
Daigoro
 
Daigoro's Avatar
 
Join Date: Dec 2006
Location: Meifumado
Default Re: [Basic] Skill of the week: Lockpicking

Quote:
Originally Posted by Daigoro View Post
This kind of key, with 2 straight edges and the "teeth" in its surface, would seem to defeat photography.
Quote:
Originally Posted by RogerBW View Post
Not really. Two photos from slightly different angles (e.g. video frames) will give you the indentation depths even if you get one of the good ones where you can't read them directly off the radius of the hole, and most of them aren't double-sided (or if they are it's the same pattern on both sides). It's a very minor step in the arms race.
Sure, you could make a copy if you had clear, focussed, contrasty close-ups of the key. I'm just doubting you could get a clear enough photo by hiding in the bushes with a telephoto lens.
__________________
Collaborative Settings:
Cyberpunk: Duopoly Nation
Space Opera: Behind the King's Eclipse
And heaps of forum collabs, 30+ and counting!
Daigoro is offline   Reply With Quote
Old 03-01-2016, 12:58 AM   #25
Mithlas
 
Join Date: Oct 2015
Default Re: [Basic] Skill of the week: Lockpicking

Even having read the FAQ, I'm still a little fuzzy about the difference between Electronics Operation (Security) and Lockpicking as both are described as being able to defeat locks of various sorts. It seems to me from the description that Lockpicking may have a focus on physical locks, and Electronics (Security) may have a focus on electronic locks, but they're both used for the other in the FAQ so it seems like redundant skills.

Is there supposed to be some other use or application that I'm missing?
Mithlas is offline   Reply With Quote
Old 03-01-2016, 01:04 AM   #26
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: [Basic] Skill of the week: Lockpicking

They're not redundant, they partially intersect.
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
Old 03-01-2016, 02:23 AM   #27
Mathulhu
 
Join Date: May 2009
Default Re: [Basic] Skill of the week: Lockpicking

Electronic Operations (Security) covers things that prevent entry using electronic elements like electronic locks and electronic traps/alarms.

Lockpicking covers things that keep things closed, such as electronic locks and mechanical locks and supertech psionic locks etc.

So the idea is if this skill can do it then it can be used for it, rather than one true skill method that other systems use.
__________________
Maxwell Kensington "Snotkins" Von Smacksalot III
Mathulhu is online now   Reply With Quote
Old 03-01-2016, 05:08 AM   #28
RogerBW
 
RogerBW's Avatar
 
Join Date: Sep 2008
Location: near London, UK
Default Re: [Basic] Skill of the week: Lockpicking

Any current "electronic lock" ultimately has a mechanical actuator of some sort. As I see it, you can use either skill to get through it, but what you're actually doing varies depending on which skill you pick.
RogerBW is offline   Reply With Quote
Old 03-01-2016, 11:57 AM   #29
simply Nathan
formerly known as 'Kenneth Latrans'
 
simply Nathan's Avatar
 
Join Date: Aug 2009
Location: Wyoming, Michigan
Default Re: [Basic] Skill of the week: Lockpicking

No stories here, but I have illustrated my character picking a lock with his dagger and making a Per-based Traps roll.
__________________
Ba-weep granah wheep minibon. Wubba lubba dub dub.
simply Nathan is offline   Reply With Quote
Old 03-01-2016, 08:22 PM   #30
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: [Basic] Skill of the week: Lockpicking

Quote:
Originally Posted by Phil Masters View Post
Not that new. The new patio door locks I had fitted a few years ago now (the exploit that defeated the old type having become a little too commonplace in even the low-rent end of the burglary trade) use magnets in the keys.
Last time I was seriously working with locks was almost 20 years ago. My cousin was trying to keep me from being bored (in my family it is a known fact that if Christopher is bored he will find something to do - it will not always be benign or funny). I had just started working with recoding keycards and wiring alarms when he had to move to the Outer Banks to ply his trade. I got into computers shortly after that.
__________________
My Twitter
My w23 Stuff
My Blog

Latest GURPS Book: Dungeon Fantasy Denizens: Thieves
Latest TFT Book: The Sunken Library

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
Reply

Tags
basic, lockpicking, skill of the week

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:06 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.