02-29-2016, 01:57 AM | #21 |
Join Date: Apr 2008
Location: Århus, Denmark
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Re: [Basic] Skill of the week: Lockpicking
In my many years of GURPS if I rate the hours played of each genre I've mostly played Cliffhangers, followed by present day SpecOps/Mercenary and finally a bit of SF and fantasy.
Many of my characters have had Lockpicking (plus often the associated skills), many of the other players have as well, and it has been used a lot. In the two different Cliffhangers campaigns played since 1994 we've had a good mix of mostly high adventure into areas less-traveled as well as urban adventures with espionage, horror and/or wierd science themes. There are always locked doors or chests to be opened. And since we play in a group with one or another player missing due to interference with Real Life it's dangerous to rely on just one character to have Lockpicking so I think about half of us have that skill.
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Playing GURPS since '90, is now fluent in 4th ed as well. |
02-29-2016, 05:40 AM | #22 |
Join Date: Aug 2004
Location: U.K.
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Re: [Basic] Skill of the week: Lockpicking
Not that new. The new patio door locks I had fitted a few years ago now (the exploit that defeated the old type having become a little too commonplace in even the low-rent end of the burglary trade) use magnets in the keys.
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02-29-2016, 07:03 AM | #23 |
Join Date: Nov 2012
Location: Australia WA
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Re: [Basic] Skill of the week: Lockpicking
Lockpicking is one of those Skills that I almost never get a chance to use when I take it, and always run into a need for it when I don't.
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02-29-2016, 08:45 AM | #24 | ||
Join Date: Dec 2006
Location: Meifumado
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Re: [Basic] Skill of the week: Lockpicking
Quote:
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03-01-2016, 12:58 AM | #25 |
Join Date: Oct 2015
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Re: [Basic] Skill of the week: Lockpicking
Even having read the FAQ, I'm still a little fuzzy about the difference between Electronics Operation (Security) and Lockpicking as both are described as being able to defeat locks of various sorts. It seems to me from the description that Lockpicking may have a focus on physical locks, and Electronics (Security) may have a focus on electronic locks, but they're both used for the other in the FAQ so it seems like redundant skills.
Is there supposed to be some other use or application that I'm missing? |
03-01-2016, 02:23 AM | #27 |
Join Date: May 2009
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Re: [Basic] Skill of the week: Lockpicking
Electronic Operations (Security) covers things that prevent entry using electronic elements like electronic locks and electronic traps/alarms.
Lockpicking covers things that keep things closed, such as electronic locks and mechanical locks and supertech psionic locks etc. So the idea is if this skill can do it then it can be used for it, rather than one true skill method that other systems use.
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Maxwell Kensington "Snotkins" Von Smacksalot III |
03-01-2016, 05:08 AM | #28 |
Join Date: Sep 2008
Location: near London, UK
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Re: [Basic] Skill of the week: Lockpicking
Any current "electronic lock" ultimately has a mechanical actuator of some sort. As I see it, you can use either skill to get through it, but what you're actually doing varies depending on which skill you pick.
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03-01-2016, 11:57 AM | #29 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: [Basic] Skill of the week: Lockpicking
No stories here, but I have illustrated my character picking a lock with his dagger and making a Per-based Traps roll.
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03-01-2016, 08:22 PM | #30 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [Basic] Skill of the week: Lockpicking
Last time I was seriously working with locks was almost 20 years ago. My cousin was trying to keep me from being bored (in my family it is a known fact that if Christopher is bored he will find something to do - it will not always be benign or funny). I had just started working with recoding keycards and wiring alarms when he had to move to the Outer Banks to ply his trade. I got into computers shortly after that.
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