10-28-2022, 07:09 PM | #11 |
Join Date: Jun 2022
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Re: Product concept: Dungeon Fantasy adaptation guides for famous adventures
No, because 'conversion' is dead simple and I'd never do a direct conversion anyway. I alter, fold, spindle, and mutilate everything enough to remove most easily recognizable traces of the original creature, set-up, etc.
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10-28-2022, 07:16 PM | #12 | |
Join Date: Jan 2008
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Re: Product concept: Dungeon Fantasy adaptation guides for famous adventures
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I hope to someday be as adept at conversions as you are. For now, it's something that I cannot do in my head. Maybe if I print it out and mark it up I can do the whole thing in an hour or two... |
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10-28-2022, 09:49 PM | #13 | |||
Join Date: Nov 2008
Location: Yukon, OK
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Re: Product concept: Dungeon Fantasy adaptation guides for famous adventures
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This is really the crux of the matter. Getting sued is expensive, even if you win. People posting something on the internet does not make it something you should consider legal, any more than you should consider it truthful. Suing someone with no money is throwing away money, you might still do it - especially if your afraid of setting a precedent by not fighting for your rights but unless the defendant has money it is an immediate expense. Posting something on a company forum instead of a blogger or rededit forum increases the liability of the company hosting it. Especially if they are a competitor. "Fair Use" is probably safe, like referencing how you would handle certain encounters in a product. But a full or even large scale conversion - even if just page references is something I consider high risk and would never endanger my favorite company by trying. SJG publishing something like that (as suggested in the first post) would be even more of a risk. Anyone wanting to do that could try it on their own blog or something and they are less likely to get sued than SJG if posted here. I am not recommending that however as I still think its illegal, at least highly questionable. Another thing to consider is that most authors would rather write their own adventure than just convert someone elses.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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10-28-2022, 10:45 PM | #14 | |
Join Date: Jan 2008
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Re: Product concept: Dungeon Fantasy adaptation guides for famous adventures
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But okay, clearly this is not a thing I can hope to buy from anyone so I will have to do it myself. Last edited by sjmdw45; 10-28-2022 at 10:54 PM. |
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10-28-2022, 11:13 PM | #15 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Product concept: Dungeon Fantasy adaptation guides for famous adventures
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10-28-2022, 11:57 PM | #16 | |
Join Date: Jan 2008
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Re: Product concept: Dungeon Fantasy adaptation guides for famous adventures
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Now, if I published that sentence under the title "Tomb of Annihilation", that could be violative. But referring to ToA page 58 is not, any more than referring to iPods is, even though iPod is trademarked by Apple. Selling your own product as an "iPod" could create confusion though, hence the need for trademarks. Trademarks are NOT a way to prevent people from referring to or commenting on your product. Can you describe what about that sentence constitutes a trademark violation in your mind? Last edited by sjmdw45; 10-29-2022 at 12:03 AM. |
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10-29-2022, 12:09 AM | #17 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Product concept: Dungeon Fantasy adaptation guides for famous adventures
The point at which you claim your product is a conversion of their product.
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10-29-2022, 05:20 AM | #18 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Product concept: Dungeon Fantasy adaptation guides for famous adventures
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Making dungeons or adventures is just not that hard, the maps can be time consuming but less so these days than when I started playing RPGs. If I wanted to use an adventure I could just take it and swap out monsters or traps as needed.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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10-29-2022, 07:45 AM | #19 | ||
Join Date: Jan 2008
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Re: Product concept: Dungeon Fantasy adaptation guides for famous adventures
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Or are you conceding that it's not a violation on its own, but suggesting that a booklet called Dungeon Fantasy: How To Run Tomb Of Annihilation is inherently brand confusion? I think this discussion is not productive and I really enjoy your other posts so I don't want to offend you further. Feel free to have the last word. Last edited by sjmdw45; 10-29-2022 at 08:09 AM. |
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10-29-2022, 09:32 AM | #20 | |
Join Date: Jul 2021
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Re: Product concept: Dungeon Fantasy adaptation guides for famous adventures
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