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Old 11-14-2022, 06:52 PM   #1
TippetsTX
 
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Join Date: Sep 2018
Location: North Texas
Default It's a fixer-upper!

In the main forum @phiwum made the following comment... "far as I can tell, Alertness doesn't help one prevent the Pickpocketing of his person. Some of these things probably ought to be contests." This got me thinking about 'fixes' we each may have made over the years to the Talents and Spells in our games.

So I'll get us started with...

PICKPOCKET
Roll 3 dice vs. DX to pick a pocket or steal a purse from an average mark or 4d if targeting someone with ALERTNESS or similar heightened awareness; failure means you’re noticed. The GM may apply situational bonuses (or penalties) as appropriate. A distraction arranged to take your victim’s attention, for example, might provide +3 to your DX roll. Pickpocketing with subtlety is hard and unskilled rolls should not be allowed. The Thieves’ Guild teaches this talent, but it is a skill that anyone can teach themself with enough practice (see Thieves’ Guild).
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos

Last edited by TippetsTX; 11-14-2022 at 08:37 PM.
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