02-16-2015, 02:16 AM | #51 | |
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Re: Robin D. Laws Player Types Quiz
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02-16-2015, 04:38 AM | #52 |
Join Date: Mar 2006
Location: Iceland*
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Re: Robin D. Laws Player Types Quiz
Isn't it fundamentally against thosee principles that tacticians enjoy when the subjective artistic preferences of the players and GM, regardless of in-setting logic, preparation of the characters or the soundness of their plans, govern the outcome of events in the game?
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02-16-2015, 04:48 AM | #53 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Robin D. Laws Player Types Quiz
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Bill Stoddard I don't think we're in Oz any more. |
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02-16-2015, 04:50 AM | #54 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Robin D. Laws Player Types Quiz
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Bill Stoddard I don't think we're in Oz any more. |
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02-16-2015, 05:00 AM | #55 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Robin D. Laws Player Types Quiz
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So that the both of us, for example, score high on 'storytelling', despite not being prepared to see the integrity of the setting or characters sacrificed in the service of a pre-determined storyline. As for what my post was about, I can't see any way for tacticians to enjoy 'rule of cool' trumping their in-game preparation and planning. The only way I can see is if the tactician was a very gamist kind of tactician and the game rules had clearly defined 'Rule of Cool' inspired rules that the tactician could account for in his preparations. But that requires a very strange setting, one where characters in it are aware that the Rule of Cool influences their reality.
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02-16-2015, 05:06 AM | #56 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Robin D. Laws Player Types Quiz
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Bill Stoddard I don't think we're in Oz any more. |
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02-16-2015, 05:08 AM | #57 | |
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Re: Robin D. Laws Player Types Quiz
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* == I might be confusing this with environmental interaction from Swashbucklers of Seven Skies, Fudge or some other related system; but the idea still stands. |
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02-16-2015, 06:02 AM | #58 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Robin D. Laws Player Types Quiz
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I've actually played Exalted, and yes, the tactician in me did enjoy the chance to operate at massive plusses for nearly anything I did so long as I could manage to describe it dramatically and with more Coolness than other players. In restrospect, I don't think that this made it any more enjoyable for other players, as the combination of these constant bonuses and a very unbalanced character design system meant that while the other PCs were demigods, my PC was a bona fide God who could make short work of any published opposition.
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02-16-2015, 07:16 AM | #59 | ||||||||
Join Date: Sep 2007
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Re: Robin D. Laws Player Types Quiz
Thanks for posting quiz, as well as the behind-the-scenes page. I appreciate the work. The comments below are just review, attempting to analyze the quiz and perhaps make it better, not to complain about it.
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There are also some questions where I'm not sure the "agree" sense points strongly at one type. Quote:
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Some questions that don't work well for me, because I like variety. I've seen a lot of characters in a lot of games. Think of it as "anti-SP". Quote:
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I don't know of a good solution here other than a vector of weights for all styles for both "agree" and "disagree" answers. (This might get even uglier, since even the proportions may not remain the same at each agreement level.) Also general issue with the "radio button" style of survey. People don't like to choose the extreme ends. I've heard sometimes the designers pad them them out with an extra pair of buttons not really meant to be used, just to get the degree of detail they wanted from the remaining inside choices. |
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02-16-2015, 08:01 AM | #60 | ||
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Robin D. Laws Player Types Quiz
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How about: "Memorable spontaneity should override careful planning and preparation."? Or: "Memorable actions are preferred even when they disrupt previous planning."?
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Last edited by Captain Joy; 02-16-2015 at 08:22 AM. Reason: added Or… |
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gm advice, online aids, player types, quiz, robin's laws |
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