07-07-2011, 07:37 PM | #1 |
Join Date: Nov 2008
Location: Florida
|
Radial Symetry Advantage?
I seem to recall something to that effect in the 3e Uplift book, but is there anything like that for 4e? If not, what would be a suggested price?
Specificly, I'm looking for an advantage that makes every hex side a front side for movement & facing change. I know 360 vision will cover removing flank attacks, but I want to be able to travel in any direction, never have to spend MP to change facings, and never have to worry about extra MP cost for flying backwards. The creature is a will'o'wisp like gaseous sphere and lacks legs/arms/head, so "shield" and "weapon" side are inconsequential to what I need. |
07-08-2011, 02:55 AM | #2 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Radial Symetry Advantage?
Quote:
|
|
07-08-2011, 07:03 AM | #3 |
Join Date: Sep 2004
Location: Canada
|
Re: Radial Symetry Advantage?
I'd say it's better than a perk - the movement benefits are pretty significant in a tactical situation. But I wouldn't say more than about 5 points off-hand.
You'll need more than 360 vision though if the wisp (or other creature) has limbs - otherwise you'll still have problems attacking and defending to your back due to joint-rotation limitations. Double-Jointed will clean that up for you, or you can designate some limbs to be backwards facing for free - but they'd have difficulty attacking to your front.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
07-08-2011, 07:07 AM | #4 |
Join Date: Aug 2004
Location: Nashville, TN
|
Re: Radial Symetry Advantage?
Here's an old discussion on it. Near the end, there is a post from tbone with some links to his suggestions.
__________________
I didn't realize who I was until I stopped being who I wasn't. Formerly known as Bookman- forum name changed 1/3/2018. |
|
|