10-26-2018, 12:02 PM | #11 | |
Join Date: May 2015
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Re: Super-elves!
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10-26-2018, 03:56 PM | #12 | |||
Join Date: Sep 2018
Location: North Texas
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Re: Super-elves!
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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10-26-2018, 04:26 PM | #13 | ||
Join Date: May 2015
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Re: Super-elves!
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The "however", however, seems even stronger in the new ITL, where a 36-point elf would need 600 XP (doubled to 1200 XP) to get to 37 points, and a 32-point human would need 700 XP to get to 36, and only 1300 to get to 37! So they'd catch up to 36 before the elf reached 37, and then reach 37 shortly after the elf did, then get to 38 almost twice as fast. Of course, that's assuming the humans survive and earn XP at the same rate, both of which might tend to not be true. |
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10-26-2018, 04:38 PM | #14 | |
Join Date: Sep 2018
Location: North Texas
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Re: Super-elves!
Quote:
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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10-26-2018, 07:13 PM | #15 |
Join Date: May 2015
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Re: Super-elves!
On which end of the scale?
Seems to me that now that there is no constant XP award system, the data points we have are more significant relative to each other than they are as numbers. i.e. how does the low end compare to the high end, and how do the attribute costs compare to the cost for talents/spells or other uses of XP, are more material than what the numbers are. The shift from the beta PDF values to the current PDF values only really amount to roughly a 1-attribute point difference at the high end. In both cases, the costs double into oblivion from the 39th point onwards, becoming probably unattainable around 42-43 points or so, give or take. That seems a bit steeper than it makes sense to even list costs for, to me. However on the low end, I feel like I'd like the middle range (36-38) to be relatively higher cost than it is compared to the low end, as I think that's a sweet spot where the PCs are more capable than most people, but not super-more-capable (which I think it starts to feel like around 39-40 points), so I'd like those costs to be where it slows down, but then the higher level costs could not double at each point. |
10-26-2018, 08:20 PM | #16 | |
Join Date: Sep 2018
Location: North Texas
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Re: Super-elves!
Quote:
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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10-26-2018, 09:25 PM | #18 | |
Join Date: May 2015
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Re: Super-elves!
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(Seems to me they got 0 XP for the troll, 10 for cooperation, and 5 for trying to make use of the Fire spell. Which is never the way I would give out XP.) |
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10-27-2018, 06:35 AM | #19 | |
Join Date: Sep 2018
Location: North Texas
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Re: Super-elves!
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;)
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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10-27-2018, 09:23 AM | #20 |
Join Date: May 2015
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Re: Super-elves!
Yes, or 5-6 cooperative sessions where you were cooperative and you cooperatively went camping and solved some cooperative puzzles and defeated a few cooperative hobgoblins armed with sticks and rocks, and your GM cooperatively awarded 100+ XP.
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