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Old 08-08-2016, 01:49 PM   #1
oneofmanynameless
 
Join Date: May 2012
Location: New Hampshire, USA
Default Chain Attacks

Alright. I've been meditating on this for a long time and I just don't know how to do it. I'm thinking Chain Lightning and similar spells. Basically:

Normal attack. If attack hits target (attack roll is a success and target fails or forgoes active defenses) the attack automatically makes another attack on a (probably) preset skill against another random (or psuedo-random?) nearby enemy. It it lands on that enemy it chains to another. Maybe with a limit on how many enemies it can chain to, maybe without one.

How do you do that? I'm thinking innate attacks and afflictions and the like. I was thinking homing with extra passes, but the extra passes specifically only apply to new targets and only apply if you hit your initial target, instead of miss them.

Is there a cannon way of doing this?
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